‘New Dawn’ Map:
https://evepc.163.com/news/official/20220715/29096_1031002.html
2022-07-15
Translation:
Since Netease and CCP have relaunched EVE to players in April 2020, we have also undertaken a series of player communications in addition to normal operations. According to feedback from the pilots, we undertook a series of bold ideas and experimentation, however we found these will have very large impacts on the current state of EVE gameplay. Thus, under the consideration of not severely impacting the experience of pilots, we came up with this idea “why not put these new ideas in a new test server to show everyone?”
So under the basis of not changing the core of eve, we wish to create a new universe and implement our changes there. Although it’s not perfect at the moment, we await pilots to come experiment in the new eve universe and help us improved it together.
Curious pilots may ask, what kind of changes are going to be in this new universe? This devblog will help you understand.
Map changes
Compared to Serenity, the new universe has a completely different map. The paradign has been changed from 0.0 surrounding highsec to highsec surrounding 0.0. The new map also changes the makeup of the galaxy, causing many systems to disappear. At the same time many gates will also change. We hope that through this type of change, the game will have a higher rhythm, and the players will have new opportunities and challenges.
Safety Adjustment in Highsec
“Highsec isn’t safe” has been a controversial issue for players since the very beginning. In the new universe, all safeties will be locked green in highsec so players can not lose their ships to unexpected PvP.
New Alliance system, more experimentation
In the new universe, we are testing a change on alliance composition. Every alliance may have at most 4 corp, each corp with 255 pilots. The more sov an alliance holds, the higher sov bill per system. The number of nodes in a sov contest has been reduced, and the vulnerability time of sov will be restricted so it can not be late night (TL:note China Server all runs on 1 TZ).
More value from idle ships
In the new universe, we want players to get more value from their ship collection. So owning ships will give bonuses to the current piloted ship. This works like a new fitting resource and the more powerful bonuses granted by owning hulls will require more fitting. Combining ship bonuses can create many different reactions.
Stellar Express Recovery Service
In the new universe, Stellar Express Recovery Service can allow a player to recover a destroyed ship (minus cargo) in their last docked station after paying a fee. Once the ship is recovered it can be used again. However this recovery is not unconditional. A ship exploding will cause the ship and items to lose durability, and items with zero durability will vanish. We hope this change will greatly alleviate the frustration of new players losing their ship, and allow them get back in the fray more quickly, and mechanically, remove the despair of a catastrophic “all your eggs in one basket” event.
Wreck Journal, and journal exchange
In the new universe, we will be testing a new items that drops in the wrecks of player ships, wreckage loss journal. The more expensive the ship and fitting, the more journals drop. The journal can be used to exchange for certain rewards, ranging from daily supplies box to various rare rewards.
Ship Suitability System
In the new universe, we will be testing what we call a “suitability system”. The capability of ships can expand beyond that of just pilot skill. As the pilot pilots the ship, completes certain challenges, and uses certain in game consumables, the ship will gain additional bonuses.
Assistance Beacon Scanner
In the new Universe, players can find entry points on the map. Players can use these entry point to join a battle or help in a supply operation. Completing these tasks will grant certain bonuses.
The changes are not limited to the above, more content will be released and we hope the players test them with us together.