Nice! I just started playing yesterday. I like this game! If you’re working on making it even better I will stick around.
Thank you for the status update.
Back to pew-pew now!
Have a good day.
I need to say something as a player who’s been keeping up with how you guys do releases and changes in the game for over a decade, and it’s important that everyone understands this, both on the development and player side too.
This game needs to have its playerbase, either through the CSM or through developers putting out polls during testing for which features most urgently needs looking at, directly involved in the development process. This game is simply too large and too complex for people NOT actively involved in playing it to not have a direct hand in how balancing and features get released.
That said, how the CSM is structured should be focused to properly represent demographics within the game. Having people getting elected also means that there should be committee assignments based on their area of expertise, such as things like industry, wormhole space, faction warfare, solo or group pve, etc., and have those committees work directly with departments on the development team for impact analysis and content generation. The important thing is that you have at least one person representing content demographics in the game. Currently certain demographics are over-represented, although this has gotten better in recent years from what I’ve been seeing in the last few elections.
You MUST treat either the player base directly or CSM as consultants to give your dev team a clear idea about the impact of proposed changes. Now, that’s not to say that players should decide the course of the game or where the company decides to develop for its content, but giving us the ability to stay involved in the development process can be done very, very easily with just two changes to how you handle content development and release.
-Stage 1: CCP needs to meet xyz goal by quarter’s end that they set for themselves, concerning profits, retention, etc. Corporate works with the CSM for content ideas, which get brainstormed for a bit and posted after a general development roadmap for each gets worked out. People vote on a poll over which they’d like to see most, and the top 3 (or so) get prioritized based on what gets voted on by the player base within a certain time frame of CCP’s choosing.
-Stage 2: Content gets worked on by priority based on polling, and released on sisi as it becomes ready. Players have an extended amount of time they can test said new content, as its impact and stability get tested and bugs get ironed out, and unforeseen issues or benefits start coming out. Content becomes polished by release day after extensive testing.
-Stage 3: Released content gets reviewed on tranquility after release based on how well it meets the urgency of need, how well the final product matches design goals, and how far from original predictions and ideas of that content deviates from what gets released. So, if you get tasked with something like vague like “make sov fun” or “update how base game missions work” that’s a really big task, you’d ideally be workshopping it with the CSM and putting out development polls proposed solutions to issues that you come up with.
Because eve is a heavily populated single-shard game, players have a uniquely democratized level of influence over gameplay because they can organize and negotiate for representation, demonstration, and even effectively riot much in the same way unions or mass action occurs. It cannot be overstated how important a factor in the development process this is, because with resource scarcity we’ve seen the release of NEEDED content fixes that aren’t necessarily popular, and there’s been a breakdown of communication over that, which makes sense given that it’s considered safer just to push through content deemed as necessary towards the long-term health of the game. A lot of us understand that, and are willing to bear through whatever growing pains the game has to endure to flourish.
But for things like updating old content, introducing new content, and tackling things like driving player retention or generating profitability, the CSM at the very least needs to have a direct hand in the same way that representatives legislate and negotiate on behalf of their constituents.
i miss one important part. if you add compression for gas and moon ore, can you pls also let us set a tax for the use of the compression service. you may have to split the reprocess and compress service!
why should someone run a compression service freeport if it free.
low sec pirates have it easier than FW members. Its enough consequences that I undock and go to low sec to shoot someone and risk the ship and implants.
Ya me too, hope it makes it more worth to be in null. Abyss made anomalies feel garbage for me
The Shortage Phase (or Scarcity) has been a challenging road. It has meant tighter belts, and a complete shake up of the institutional knowledge that EVE players have utilized when it comes to earning ISK and resources.
What a sad joke. Though it was definitely challenging for CCP’s bank account, I imagine.
But what “knowledge” got shaken up, I’ve no idea. Making people overfarm sleepers, incursions, and PI, while waiting for STUPID to end? Stirred, not shaken.
as active stockpiles across the universe have dropped to desired levels and income faucets are under control.
I am happy to report that my stockpile haven’t suffered a single m3 drop because I didn’t participate in stupid, and you call “only bots allowed” system that is in place now “under control”? So it’s not just a very unfortunate very predictable very undesirable side effect, but a desirable state of things? You’re gotta be kidding me…
- A balance pass for all mining ships
Sell your mining ships, people, seems like the plan is to make them all useless like Skiff and Mackinaw are now. Well, not like there’s many uses for them now either way.
- Increased quantity of all resources across New Eden
Translation from CCPian to human: You are getting even more pyerite and you’re gonna have to like it.
- Rework of the industrial index including greater choice over the distribution of resources
Translation from CCPian to human: We’re going to make you choose between a fukton of pyerite and some mexallon, and a fukton of pyerite and some isogen. Choose wisely!
Later this year will see planned updates for existing Nullsec anomalies
2015, here we go. The number one measure to reduce botting that should have been the first to be implemented is finally on the table, only 6 years late, CCP is catching up, people, woohoo, soon 5 years late features are going to be handled… maybe. Let’s not jump ahead of ourselves here, this is CCP after all.
the current risk vs reward for putting valuable assets in space is off and needs work. New types of objectives are being looked at to get big ships back on grid, so that there will be something to hunt and fight over.
Translation from CCPian to human: capital spawns are getting 10000% HP buff so you’ll have to sit on them for a while, but hey, they’ll drop even more junk!
For eighteen years CCP has promised great changes and advancements and failed. Why is year nineteen going to be different?
Bitter Vet
Thanks for this update. There is still a long way to go, but this is generally encouraging and I hope the implementation of these changes are well done.
One the New Player Experience front:
Why not SHOW them how fun EVE is? It can be a long time in the game before they get to see a Titan or Super, or even see a big battle.
If there was some way in the new player beginning to take them into a big battle and watch NPC supers/titans/capitals fight and be like “you can be in this one day too”. Just show them the sheer power of when players get together in fight. Show them what fights can look like, get them excited for the rewards they can get for their time invested to learn the game.
And do something to show them the power of mining or industry and how it is needed to make everything they just saw happen.
These are just thoughts. I don’t know how feasible it would be, but a lot of people hear about EVE because of such things, but seeing it in game for themselves to appreciate the scale of it could help. It could also be overwhelming if they don’t understand what they are seeing, so there are obviously would need some kind of explanation.
thx you for finally inform us. i’m a bit worry coz i read nothing about rorqual changes. i hope we don’t have to go trough an other scarcity in 4 years, coz the rorqual didn’t get changed
Now, without commenting on the contents of this Update - I am very happy that, FINALLY you start talking to the community about future plans and something along the lines of a roadmap! Please don’t make this a one time thing and do these posts REGULARLY, like, once per month or every other month. Please, please CCP TALK TO US!
Thank you!
I mean the rorqual as a boosting ship and compression ship seems fine, if the other mining ship’s get upgraded then everyone will benefit more because they can get more value per hour without having to invest billions and being forced to be under an umbrella. So I like that they are buffing normal mining ships’ it is the right approach imo.
One of the biggest problems thou is not the amount of resources mined it is the cost of the ships compared to the rate of mining so those ships can be turned into hour’s, if CCP focus on reducing the man hours per ship constructed for sub caps and increase cap’s the game will be in a much more healthy state. As of this moment it’s more vaible to fly a hac or command ship than a T1 BS which just seems wrong T1 ships need to drop a lot in amount of resources required to build, either that or sub cap mining ships need to double the speed they can mine so that stockpiles in the universe is only worth half as much but peoples time would be double as valuable which will boost player moral a lot.
What about the macOS M1 client?
I mean, there really isn’t a need to prevent subcaps, if the site is designed around things like capital neuts and webs etc then you’ll find most BS probably won’t want to go there
Cap neuts don’t apply to subcaps, among other things. And things like NPC Sotiyos have shown that you can run them with sub cap zerging, which incidentally now increases your DBS.
- Introduction of moon goo and gas compression
Praise Bob !
I wanted gas compression since the day we got compression into the game . It was stupid to be able to compress a solid but not a gas.
A few more months it’s ok . We needed this long . The resource stockpiles were just too many. They still are.
CCP had to use a hard break, but in the end we will have Serenity 2.0 anyway …
What about it?
The tech is still extremely new, i wouldn’t expect them to work on it straight away given how little of the market probably even uses an M1 mac, or a mac at all
So you just make a neut turret that does or give the NPC neuts the ability to apply just fine, its not rocket science
My situation is opposite.
I left game after Rorqual become monster and returning now. Yep, positive scarcity changes work with delay.
PS Scarcity will not end. It will “end”
The communication is appreciated. The ISK velocity trend looks grim.
You know, you really should have looked beyond the past year
Because 2020 was a stellar year for people trying it for the first time.
2003 49,255
2004 78,823
2005 112,541
2006 212,855
2007 257,827
2008 299,040
2009 468,130
2010 727,751
2011 1,308,556
2012 1,264,462
2013 1,386,755
2014 1,058,215
2015 886,985
2016 1,301,998
2017 1,462,875
2018 1,169,557
2019 1,289,994
2020 1,931,917
2021 866698
And if the rest 2021 has similar numbers to what it’s had so far, you’re looking at around 1.4 million.
Either way, it’s likely to beat 2015.
specialized ice / gas holds - does that mean a new ship ?
gas harvesting drones would be nice.
balancing of mining ships ? going to kill the orca hypernet ?
i dont see how ccp happy with the way indy has gone. production has tanked. - costs way more to build things then the selling cost.
game needs some new exciting content.