Well, then the SKINr design studio is even worse. Not only does it not have adequate lighting simulation, but it doesn’t even display the textures correctly.
I am glad to hear that the metallic elements are indeed metallic, even though they appear matte in the SKINr studio. However, it’s hardly a consolation, because one can’t design SKINs like that for obvious reasons.
Thanks for letting us know, Sere O’Asis.
EDIT: I had the time to go and take a look in the Paragon Studio, and all of the metallic textures (incl. Gravastar Black) that lacked metallic component are now metallic also in the Studio environment. So, that has been fixed. Thanks!