Sorry, I’m into female redheads. EVE is easy after marrying one.
*sigh
…still keeping clicking, Guard, you PowerOpera-belting Banhammer-weilding Space-Gnome, you…and feeling a bit nostalgic…
yeah yeah im a fan of the female ones to
but guard is such a sexy beast==== video linked in the moist important part
What EVE used to be.
Panic! At The Disco: Say Amen (Saturday Night) [OFFICIAL VIDEO] - YouTube
Drowning Pool - Bodies - YouTube
What Eve is now.
You’re gonna go far kid lyrics - The Offspring - YouTube
I could go on…
if guard had a only fans CCP was not sold
What a new player should strive for.
The Struts - Could Have Been Me (Official Music Video) - YouTube
Anything else is a waste of EVE game time.
Guard was the only one so far really capable to present with heart and mind and not averse… easy and sincere…not to avoid our resentment but share without needing put into words … he understood… the time frame he left … was the time frame also i really begin to scare…miss him so much.
I agree that the User Interface (which includes the NavBar on the left) is probably a major contributor to a poor first contact with EvE. That is not due to its design per se, I think, but may have more to do with the total lack of any (ingame) documentation - provided new players want to even read documentation if it were available, most just want to jump right in and do stuff intuitively as they are able to do in other games. In that respect, the first filter in player retention seems to be the willingness to read, look up information, invest time without immediate fun factor. Even with a perfectly designed user interface, if one is not willing to invest time in EvE, and learn, the retention rate would probably not change. The reason for that would be that in order to be successful in the gameplay itself a lot of brain juice is involved, especially in PvP where outsmarting is the prime factor. Yes, our UI is more like a work environment than a game interface.
Added to that is the fact that players constantly ask for more options in the user interface. Every single “Small Things” change caters to those requests. There’s probably not a single player who knows all the intricacies and options of the UI. Kind of inevitable for an old game with accommodating devs.
@CCP_karkur put together a video about the UI already 7 years ago (EVE UI Tips and Tricks). Most of it is still up to date. Highly recommended !
In a sense, the UI mirrors the complexity and freedom in the game. It will not be for everyone, but those who can handle complexity seem to be in for the long run.
There is still a lot to improve in UI, like make the watchlist bigger the 16 peeps, would be small step in the right direction.
One factor is that EVE wouldn’t actually manage to exist if it had the same size playerbase as WoW, we don’t have instanced servers, everyone has to play in the same space and can you imagine trying to deal with jita with 500,000 people spamming and updating market orders etc
It would be beyond the technical scope of the game and TiDi would basically exist everywhere
TiDi would never leave if that happened
Great Wildlands would still be empty.
They certainly would still be empty
I agree with this 100%. It’s such a small thing to bypass for anyone tasked with a job for anything, make sure people know what your talking about using docs or references. I mean i can we the players work on freelance documentation and request to submit (give up rights and all) changes in game?
I know ALOT of games that operate like this, and the result is a great connection between devs and the playerbase. But pointing out some obvious things after 20 years is a little odd, just wanna find the right place to submit things like that.
They went free to play to offset the huge amount of players they lost a few years ago. These FTP bots now number in at least 50-60% of the account logged on at any time. If 24,000 are logged in its more like 7,000 paying customers who likely are running 1.5 accounts each. So 14,000 paying and 10,000 FTP. The goal was that 24,000 online is a lot more impressive than 14,000…
I’d also challenge these Guinness world records they are claiming for ccp to verify everyone in those battles was an actual player and not some shetbird multi-boxing aka playing 20 accounts.
Unless the records specifically claim they are actual players it doesn’t matter either way, its more about the technical feats involved, so for all intents and purposes it makes literally no difference if its multiboxers or not so there isn’t anything to actually verify really, the load on the servers is the same regardless of if its 3000 people running 2 clients each or 6000 players running 1 client each, the number of active participant characters in system doesn’t change
I believe the term is NPC
I love it when noobs come in and lend us the aid of their expertise.
It’s so…quaint.
This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.