EVE Online: Viridian - Expansion Notes

I am a little baffled by these changes.
Mauraders: They are strong yes, but, that bastion basically locks them into a fight, and most of the time, they either have to win or lose, almost never comes down to escaping. chaning cycle time to 60 sec basically ruins marauders. Capital NPC spawns are basically gonna kill you every time in a site if you just happen to be unlucky, thank you for that.

Dreads and jump freighters: The new dread function means almost nothing to almost everyone in the game. Why would i undock and warp a SLOW, weak, low HP capital just to stop someone from taking a gate? Barely anyone uses capitals in an offensive manner so what makes you think we are going to use that when no big targets fly around null 70% of the time(im aware there are groups that still roam in caps ofc). In relation to jump freighters, that basically only applies to low sec campers, and that is it, im glad youre focusing on 1% of the population instead of fixing the underlying issues surrounding the capital we already have.

Conclusion: Over the past year or 2 CCP has done nothing but nerf nerf nerf and lower everything to a garbage level of play. Maybe focus on something like t1 BS being worth a fortune while having the only utility of a full-on BS fleet and nothing else. Reduce capital cost, I know you hate capitals CCP, that’s fine, but the way capitals are now, they are damn near useless. Please CCP just stop nerfing everything, why not buff things to be more in line with things that are good? Stop hurting players by making it harder to build, and then also make it harder to make isk, that isn’t good for anyone.

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