EVEONLINE.BLUEPRINT_EXPLOSION() wrong calculation?

The recursion makes the explosion a tricky function, I can add a note to debug this specific flow but it’s a messy process, helps to know which material its messing up though.

I mostly tested it on T2 battleships, and got it close enough, but sadly something is going haywire.
Since it’s a 0/0 calculation the gain of spending effort on it is kinda low, but I’d ofc want it to be working. I’ll see if I can get some time to look at this specific instane.