I think you would be, quite literally, surprised at how easy it is to have these same players give EVE a fresh new perspective. And once again I speak from experience. A few minutes of discussion is all it takes to open their eyes on the fundamental rights-and-wrongs of “How to EVE”, and from there they set forth with a sense of enlightenment and fortitude.
Some of them for all intents and purposes require a concrete roadmap to follow and I’ll provide them one as a starting point: “this is what I recommend that you do in the beginning to learn EVE and develop your reflexes while enjoying the game and accruing wealth - once you ‘graduate’ from this stage, here are further avenues to explore”. I also provide a simple protocol for recouping from losses. As I’ve indicated before, the vast majority of players that I’ve attempted to save I have saved, and the number is not a small handful, I assure you. It only takes a few minutes of conversation and maybe the occasionally check-up. No handouts required.
Not when they have a roadmap and a failsafe. This is what this holy, brief conversation covers that proselytes would-be ragequitters into born-again EVE Players.
Call me different, call me unique, call me mentally ill (that one’s true), but I am an example of this. It’s taken me the better part of a decade to get to the point where I can just randomly fly through low-sec in a corvette just to see how long it takes for me to get popped. Even then, I still get flustered on some level even though rationally I understand all the mechanics behind it. I wish I could just flip the switch and turn that reactionary part off like everyone else here does, but… it is what it is.
You’re an outlier. And a system can’t be balanced around outliers.
Anyway, what you need is for someone to reprogram you, military training-style. I’d volunteer, but I don’t have a lot of time to play at the moment. I can give you some tips though, if you want.
You’re not alone, I go wormhole spelunking for the buzz; I sneaky though, I check the corp info out and try to determine their timezone, moving on if they’re active. Other than that I try not to die, besides which there are people that would pay reasonable isk for my corpse.
Archer, we come from two distinct backgrounds. I don’t teach people how to cope with loss and persevere through personal hardship; I teach them to become warriors.
Yes, you can brainwash some people into sticking with the game despite an inherent incompatibility with it. That “saves” very few people, however, insofar as we define “saving” to mean something that’s not becoming a wage slave who treats EVE as a second job, instead of playing a game they actually enjoy.
Don’t get me wrong, we need wage slaves in EVE too. It’s just that when you do this, you work in favor of the system, and not the person.
Patently false. This is a gross representation of how I train others and what has become of my students. I don’t know if these statements are made because you don’t know me half as well as you think you do or because you are trying to slight me. Those I’ve taught move on to become PVPers. They live in NS/WH. They engage in FW. They engage in Piracy. Some participate in World War Bee II. They fight tooth-and-nail over ESS. Those that still do PVE on occasion engage in higher end content that requires SP, bling, manual piloting (Q-clicks, etc), speed tanking, and careful overheating. I don’t know what makes you think that just because my business involves mission running that my training regimen is all candy and cupcakes. I negotiate contracts, get paid, and have others do the work - that’s it. That’s just a business, not a pleasure and not a or majority of a training regimen.
End result: soldiers. Time frame: short. Effort: little. Retention: high. Handouts: none.
All agents of the system aside from possibly one of the categories you’ve mentioned.
Like I said, this is fine. It’s just not the same thing as empowering someone to be truly free and in control of themselves. It’s the difference between someone going through school, college, finding a job, and living a (by all standards) successful life, versus someone learning how the world truly functions. Very few get to experience the latter.
Although…He’s pretty big I guess, wouldn’t be much of a sportsmanlike contest. But I’ve been hitting the rattlesnake powder pretty hard recently, and feel like I can take him.
Just kidding, of course. I just had to, because no one ever publicly admits to it.
You seem to be doing perfectly fine … (and that’s great)
… and it’s not like I’m completely allright myself …
… or, let’s be fully real, most of the people around here.
I just join this game this 2020 (just 7 months player) when all things in new eden became crap. I saw a lot of much older players cried a lot because of some nerf to their sandcastles.Hello to them, I’m just starting to build my own sandcastle from sands of crap.
Only vaguely relevent, but from an introduction given at the first TV Games Industry symposium in 1977 arguing why video games should not just be press button, receive bacon;
The context is a hockey game made at their lab where new players complained it was impossible to score against people who had been playing for a while, and how the idea of a game which you could learn to play better with experience and time was a new concept.
That’s fascinating, actually.
As if that wasn’t self-evident, given the fact that one has to train to improve.
And in the 90s the video game industry did a complete 180 and decided that making players believe they’re skilled …
… is actually more profitable than actually having them train to become skilled players, like kids did in the arcades and 80s.
Your timeline is off by about a decade. In the 90s, games were still quite challenging overall, and that started changing when the casual mobile gaming scene started forming in the middle of the aughts, about 15 years ago.
The fact that you felt the need to say this indicates that someone else will be shooting him instead of you, then you’ll trollgrin and say “I didn’t shoot you, just like I promised”.