Expanding Criminal Activities in High-Sec

Just some random ideas to be put up for discussion…

Theft and Ransoming:

  • Make loot worth fighting for?
  • Make all / most missions have mission items associated with them that can be stolen and make the missions pay more for them so the items are worth fighting for. (Note: the mission loot should always drop as owned by the mission owner not most damage dealt nor final blow, to ensure the thief always have to become suspect.)

Ransoming:

  • A new type of contract that if paid for by a capsuleer any limited engagement timer with the person issuing the contract is broken (and possibly also grant combat immunity towards the same capsuleer for 5 minutes or such).

Suicide Attacks:

  • A 5 (or more?) second long Miner Barge (only) Invulnerability Core with a 5 or 15 (or whatever) minute cooldown. This will grant miners who are not AFK a good chance for survival, rewarding their active gameplay habits (gankers can ship scan the target to see if one is fitted and if yes it is up to them to decide if they think it is just a bluff and attempt the gank anyway or find a different target).

Hijacking:

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