Expanding Criminal Activities in High-Sec

I am giving this discussion an award.

gz!

2 Likes

The idea was to encourage more interaction and theft by making it easier to get players in one spot. If there’s more ISK value in salvage - there’s more to potentially fight over.

And yes, players can certainly scan you down as they do now. Increasing the salvage (and mission rewards, per @Uriel_the_Flame) makes it a more lucrative proposition beyond simply ganking.

So maybe just increasing the NPC salvage is sufficient? (something I’d be willing to concede)

Speaking of which some people use expendable ships (often rookie corvettes) to pull loot into a jetcan (from which anyone can take without becoming suspects as it now belongs to a suspect capsuleer). So when at it maybe something should be done about this scenario too. :thinking:

4 Likes

context: I really want to smart bomb those short range destroyers effectively for pvp even if i may concorded in the process. hehe. :upside_down_face:

2 Likes

No jet-canning from rookie ships?

Increased salvage supply just makes salvage worth less.

Maybe ask for a change to rig blueprints to require more salvage? That surely will improve salvage payout.

3 Likes

Securing hundreds of millions or even billions of loot from a freighter gank makes even more expensive ships a viable option. So probably would be better to address the situation than the ship class itself. :thinking:

4 Likes

How about

While suspect flagged:

  • no access to fleet hangars of non-suspect ships
  • no ability to create or add to jet cans

Would this have unintended side-effects? Intention is that stealing is allowed as ususl but requires the thieves to move the stolen goods in a suspect ship.

1 Like

But could add to containers in space? You or others can jettison containers (NOT jetcans) and can even anchor them. What about deployables with cargo hold (Mobile Depot)? And so on.

Will have to think about it but nothing comes to mind at first glance.

:thinking:

Have you considered doing a deep dive in the opposite direction?

They already have a very good chance for survival.
Do you know what bulkheads are? Damage control? Shields?
You guys need to learn how to gank, in order to talk about ganking.

3 Likes

You are just afraid of the challenge. :thinking:

:blush:

1 Like

That’s right.

One could also argue that if you spent an equal amount of time on the other side you might have a difference of opinion.

1 Like

Inb4 Aiko takes mining lessons from the Frostpacker, paying 1 bil ISK per hour. :thinking:

:face_with_hand_over_mouth:

2 Likes

My understanding is the game developer has no interest in nerfing ganking, whatsoever, and all the recent ‘nerfs’ actually were nullsec related (with no direct connection to ganking). As I understand it, the developer’s view is that there is a CONCORD response time, with automated protection for AFK carebears. If you can’t survive long enough for CONCORD to arrive, then (as I understand it) the developer’s view is that you might be happier in a higher security status system. I don’t think it’s at all complicated to understand.

I’m sorry that 0.7 is too dangerous for some of you, but best of luck in your space adventures! Try paying attention and fit your ships better - have you learned to use rigs? This is a game in which you can get rewarded for survival, but obviously you don’t deserve a reward if you can’t make it, and the reward would be meaningless if everyone received it. Fly Safe! o7

2 Likes

The framework is already there. You create your own ‘criminal activities’ in High-sec.

And if you get flagged for it, you become a target. And if you do it too much, you become a permanent target free to shoot at.

I don’t understand what your point is. You want to gank for loot, do it, and face the consequence. You want to loot cans, do it, and face the consequence?

There isn’t much more to ‘criminal activities’ possible in the game than that.

2 Likes

0.7… a very specific security space…

You are the only group in the game who find 0.8 and 0.9 TOO DANGEROUS. :joy:

2 Likes

I’d alter the mechanics so that the act of being scanned opens up the option of a limited engagement timer. I emphasise it should be optional.

Alternatively, scanning could make a person go suspect.

This would open up the possibility of far more conflict. There are already far too few suspects in highsec. People talk about ganking a lot…but suspect hunting is one of the most enjoyable activities in EVE.

1 Like