Expanding Criminal Activities in High-Sec

What?

Your response doesn’t make sense? I was saying that I think shortening the suspect timer is a bad idea. How is your response to me relevant to that?

You react as if I said that shortening the criminal timer is a good idea, and misunderstood my message twice!

1 Like

I thought you expending on his idea to increase the Concord timer

You replied to me, quoted me, and the text was about suspects, but in your response you’re rambling about CONCORD and ganking. Try paying attention to who and to what you reply to. :thinking:

Edit: I see you’ve edited your post within 1 minute so no edit is showing.

I see you’ve realized your mistake.

And yes when we talk about suspect timer then we clearly are not talknig about criminal timer. :wink:

Easy solution for that as well: Dont fit what you don’t want to see dropping for a possible attacker. Chances are 50/50, thats fair game for both sides. Don’t see a reason why HS should be an exception.

How about leaving highsec?

Well, one of my game ideas maybe could help in that which is letting militia members fly their own empire regardless their security status and faction standings WHEN they have high enough militia rank according to the system security status

Not a crime, but still you would have more people from lowsec who could pay a visit to highsec and get some stuff done from time to time

I also camp Jita. But as I am predominantly after suspects I never go suspect status myself. Generally people leave me alone, and I have enough tank not to be one-shotted. I even deliberately go after the baiters sometimes…in fact my fittings are generally designed around that.

I’m familiar with most of the gankers who also lurk outside Jita…especially from Safety or Novus Ordo. I’m often within easy shot range of them.

Generally I don’t killmail whore the gankers. Maybe I should. But generally we leave each other alone.

I don’t think its reasonable that there is absolutely zero penalty for sitting there hours on end scanning every ship that comes in range. If that’s not a ‘suspicious’ activity that should cause a person to go ‘suspect’…what is ?

There has to be a better way of doing things.

I’m still curious why the HS Ganking complainers don’t bother to organize a reverse Gank against those sitting ducks glass canons.

You should consider practicing what you preach.

You keep coming into my threads and disrespecting me.


giphy


You’ve made a number of statements that show you don’t really understand how it all works…

Firstly, your alleged 700K EHP ship is not ungankable. I’m not sure I believe such a high EHP even exists for a barge or hauler. My highest EHP is 320K on a Brutix Navy Issue. A sufficient number of Talos delivering over 2000DPS could destroy it…but that would probably cost over 1bn ISK…to destroy a ship worth way less. But then again…if I’d pissed off the gankers enough by bragging about an ungankable ship, they might just consider it worth it !

Secondly, Concord do not chase after suspects…which is precisely what allows me to do so instead.

And its not just Concord that kill criminals…gate and station guns also fire at criminals…in fact I’ve been destroyed by gate guns before Concord ever showed up. So the forces ranged against gankers are more than you think. Why do you think gankers like asteroid belts ?

Because they are

  • lazy
  • unorganized
  • have no idea about the mechanics (and are too lazy to learn them)
  • care for their ISK too much

Basically the same reasons why they die to the gankers in the first place.

3 Likes

Large fleets of Catalysts lurking outside Jita is not all that common. Its mostly Tornadoes and such like, and they have 4 or 5 times the tank of a Catalyst. From what I have seen ( and experienced ) ganker fleets tend to be fairly mobile…the main goal is to dash in by surprise.

The opening post here specifically mentions

Yet Bakster and you now too disrespect the rules stated in the opening post.

Of course it’s an open forum and creating any thread invites others to discuss your posted ideas, which is why I often post in your threads.

That you call participating in your threads ‘disrespectful’ while spamming image clutter and going off-point in a thread that specifically asked you not to is ironic.

1 Like

Let’s just to try to keep this thread on-track. There’s honestly a lot of good suggestions being thrown out here (whether everyone agrees with them or not).

1 Like

So, your answer to that is reposting it?

Makes perfect sense :zany_face::joy::rofl:

Sorry @Arthur_Aihaken, I’ll see my way out…

Because not all miners have a corp with a logistics cruiser which is the only way to defend a field of barges. Well… barges that aren’t Skiffs. Skiffs are indestructible as are Orcas with the right fit.

2 Likes

No ship is indestructible, but with the right fit all barges can be unprofitable kills.

Then if those unprofitable kills are also out of the way (i.e. not near Jita) and pay a little attention I don’t see why they would get ganked.

3 Likes

And none of this expands criminal activities in highsec. On the contrary, it kills them mostly.

1 Like

Not all gankers have a corp with a ganking cruiser which is the only way to defeat a field of barges.

Potato Potato. I’m sticking with indestructible.

Sounds like mining needs a nerf!