Extended New Player Experience

Lord_K

They don’t mean it. They’re ex-stalkers reduced to sarcasm :slight_smile:

:astonished: :cry: You…you doubt my sincerity? Well, I suppose I can understand…hurts a bit, still… I support you 100% and will prove it when you run for CSM and I join the grateful masses of EvE players in proudly voting for you.

Actually…I think Elena might just be able to do that if necessary.

You’ll see, Lord Kalus. I’ve had an epiphany and you’ll see also when Elena runs for CSM.

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I disagree wholeheartedly. :blush:

Nothing you or the faceless-loser-failing-at-pretending-to-be-an-intellectual above said changes, though, that it’s not social. Nothing changes that this is not offering what CCP was talking about. Nothing changes that you don’t really seem to understand what it means to be “social”. Hell, your whole thread started with you basically declaring that you don’t really know what you’re talking about. :slight_smile:

So … no matter what … this idea is going nowhere. :smiley: It’s the same old idea just packaged differently, trying to push “arena gameplay” in a “think of the children” fashion, completely missing the point.

I think that, if you stop doing that, then you’re doing it wrong. It is absolutely important to keep pointing out that this was a thing and that there are reasons why the new demographic is having it much harder than us, who actually had it much harder than them.

Don’t let assholes make you stop pointing out the truth. :slight_smile:

Wooooosh

No, we must join with her, Solecist, we must join with Elena.

Search your feelings, you know it to be true.

Join us in recanting anything negative that might have been unfortunately said about Elena in the past and unite with us to support a glorious bright future for EvE!

Elena Laskova for CSM! :star:

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Why is EVE easy?

I didn’t mean to imply that EVE players must be psychologically better, only psychologically different.

Xuxe, that’s how /r/The_Donald was born.

EVE is a little bit different:

  • It’s possible to “own” parts of the playing area
  • It’s “free fire combat PvP” which gives it a different feel compared to games with elective PvP (i.e. players can choose to be immune to attack). But even WoW has free-fire PvP servers (had maybe - it’s my understanding they suffered more population shrinkage than WoW PvE servers)
  • Player kills can be looted, not just NPC kills
  • Mining/manufacturing/trading is essentially the same, but more complex than most (perhaps all) other games

Off that list, but another kind of difference, is the new player introduction process. It’s off the list because it’s not exactly a “structural” characteristic like the others. It’s tactical choice by the game developer, relatively easy to improve without affecting the game as a whole (as opposed to e.g. removing nullSec, which might well destroy EVE).

There’s nothing on that list (or any longer, more complete list with a similar intent) that would make it inevitably harder to get started in EVE than other free-fire games.

If you use " lex parsimoniae on the EVE new player retention problem, what comes up immediately is the “sink or swim” new player introduction process.

The only other explanation is the old but unsupported claim of “EVE exceptionalism”: that you need to be significantly psychologically different to play EVE at all. Obviously it’s neither measurable nor falsifiable, but:

  • There’s no evidence for it. Note that “the best profile for playing EVE” and “the best profile for surviving the introduction process” are very unlikely to be the same thing (and that petitio principii and post hoc ergo propter hoc are fallacies :slight_smile:
  • Nor is there any evidence that the “sink or swim” introduction (which is a self-selection process - mostly for resistance to boredom) leads to a significant difference in players who actually stay long-term (as compared to non-EVE “hard-core” gamers. Apart from the moderate over-representation of griefers (real ones - not the EVE redefinition that it means “one-sided PvP combat”) EVE players don’t seem any different to other gamers. If anything these forums claim EVE’s nice players are nicer than average (which contradicts the point of the “EVE exceptionalism” stuff /lol).

If lex parsimoniae applies, and the new player introduction process explains the retention issue, it’s a business disaster on CCP’s side. There are any number of relatively affordable things they could do about it.

PS: I’ve noted your “forum tactical skills”. I’ve wanted to write these last two posts for a while, but didn’t get the opportunity earlier. (so thanks for the questions/comments).

But FYI (because it’s a little too soon to “read” your motives) you can’t use a “time-waster attack” on me. I’m happy to discuss my posts of course, but it won’t be via long posts :slight_smile:

Please provide a sentence or two from the post to provide some context.

Note that if you’ve modified the meaning of something I wrote I won’t answer your question.

Everyone who upvoted this post did so cause he liked it. And a minor detail haters like to leave out: We also got unbanned and ccp apologized for THEIR mistake.

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I’m glad Brisc and Shines were unfrozen. Whether you yourself should have been unsmacked with the Big B-hammer - regardless of guilt or no - is perhaps a seperate issue.

I admire CCP for taking the hard but high road in publicly confessing their mistake (something I have also swallowed my pride and done, to the relief of my conscience, in the course of this very thread.)

Elena Laskova for CSM! :rocket::bulb::ok_hand::dizzy:

*cough*sociopath*cough*

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On topic…no. No extended new player experience.

I’d prefer a rollback. A way back rollback. No hand holding. No gifts. Just a kick in the ass with a vacuum hardened boot.

When I started my first character the tutorial was, “This is space. Go do stuff”. And you know what? We all were the better for it.

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As a fellow PVEer (player versus everyone), I know that sometimes it can feel like everyone is attacking and it can be hard to discern benign engagement from aggression and subversion. But for what it’s worth, I am not attacking you. Just engaging and gauging you. :slight_smile:

Mayhew

My comment was a consequence of your putting “stingers” into your earlier posts (e.g. (IIRC) a nice “stroke/smack” at the start of one, which usually means either a teacher or someone having fun with stingers), so I couldn’t be sure of your real motive :slight_smile:

Bottom line is that I couldn’t classify this one way or the other, hence my PS:

BTW there’s an article in the latest Economist that unexpectedly reminded me of the arguments for “EVE exceptionalism” (Lexington, about millennials on a non-gaming topic, last paragraph). To me, “EVE Exceptionalism” is the “George W Bush” approach (full context in the article, but IMO it’s not a topic this forum could handle gracefully).

Popular for all the wrong reasons, with bad results compared to more realistic approaches :slight_smile:

I can’t see it changing though, which is a shame. IMO if CCP had been more realistic, EVE could as easily have had 200K to 400K active players in 1Q 2019, and a full “single-environment on multiple servers” platform (definitely technically possible today, but possibly not with current CCP income).

Wants someone he doesn’t even know banned for no reason and proceeds to talk about “the relief of his conscience” :smiley:
What about you grow up and become a decent human being before you try to be a life coach?

KA-BLAM! wow, you really put me in my oh-so-well-deserved place with that megaburn!
image

I can only hope that someday I might be able to follow the examples of my betters. Until then, I suppose I’ll just have to be content with supporting them and in cases such as with you, admiring them from my sad place so much lower down the growth scale.

Still think you should be under the hammer, though. Best be safe.

Elena Laskova for CSM!:heart:

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This is a fun interesting idea that’s getting derailed by poor etiquette…

For the neysayers, add to the idea instead of grenading it, think about how you started off. It’s going to vary wildly.

I see the concept as a good one, my experience way back in 2006 was simliar, but the content was provided by a corporation that was made up of folks that had played Ultima Online. They were used to player driven development of this kind of stuff.

They looked for new players that were trying their hardest to make a go of it, contact them, and then train them up similar to how this approach would work.

My two cents, make a sub class of ships other than the rookie ships, I don’t know say a certain SOE class of ships that already is thrown at us for free in spades? Make the player pay for them, but have it be more agent driven somehow.

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