If you want to learn ship navigation and module behavior, you have NPCs to do that. What you want is a PVE-like environment (predictable, linear, win-or-lose) for PVP, which is inherently unpredictable, not linear and winning and losing is not set in stone depending on if you have better or worse ship equipment.
Everything is wrong with that. You do not develop a good PVP mindset in people if you train them in a secluded, protected environment.
See this: Chremoas | Makaan Onzo | Killmail | zKillboard
This guy was in a subjectively superior ship compared to the meager T1 destroyer. He lost because he underestimated the newbie, the newbie ship and overestimated his own capabilities. Examples like this show how wrong you are.
As said above, what you want is already in the game. Abyssal Arenas. Use them and stop demanding more ruination to of the open EVE.