Factional Warfare Feedback Thread

Just going to drop here what I believe to be a super easy fix to seagulling.

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Faction Warfare isn’t difficult to remain in. FW actually opens up, a new dynamic play of being able to run missions or mine, rat or explore while still being exposed to random non-ganking PvP.

Give it a try sometime.

Go mine or rat the belts or run combat sites while still in the FW.

Running combat sites while in the opposing faction’s high-sec space is rather exciting. Get bored with high-sec, then head back to the FW systems for a few weeks of running FW sites.

Should make normal FW work the way insurgencies do.

For example : Have a temporary random location for the epicenter of the crusade to flare up.

Faction Warfare has anti-leeching mechanics, but the Uprising event does not. Many players in the same militia fleet use cheap frigates worth just a few hundred thousand ISK to leech rewards. I hope CCP will also add anti-leeching mechanics to the Uprising event.

Faction Warfare has anti-leeching mechanics, but the Uprising event does not. Many players in the same militia fleet use cheap frigates worth just a few hundred thousand ISK to leech rewards. I hope CCP will also add anti-leeching mechanics to the Uprising event.

Faction Warfare has anti-leeching mechanics, but the Uprising event does not. Many players in the same militia fleet use cheap frigates worth just a few hundred thousand ISK to leech rewards. I hope CCP will also add anti-leeching mechanics to the Uprising event.We all agree that EVE is a fair competition game, but now Faction Warfare activities have emerged that use illegal software while driving cheap ships to collect ISK or LP from others. This behavior has made many things feel bad, but we have no means to deal with this problem. We cannot attack them as it will lower our reputation. Therefore, we hope that your company can increase this mechanism to ensure the interests of everyone

To CCP,

Currently in Factional Warfare, militia pilots can engage other militia members without incurring standings penalties if the pilot has an active suspect/criminal timer or a security status below -5.0.

With the upcoming changes to standings and Awoxing mechanics, will these exceptions still apply, or will attacking those pilots now count as Awoxing under the new system?

Thanks in advance.

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I personally would bet that oulaw/criminal status overrides all other standings and make the pilot in question ā€œfree gameā€ without penalites for anyone. But yeah it would be nice to have a clarification here. @CCP_Zelus @CCP_Swift

Dear CCP.

I read the proposed changes to Faction Warfare standings, and feel like I’ve been screwed over.

As someone who joined Gallente militia from the start - an older player, playing pretty exclusively as one character in an independent way (avoiding using alts) - having committed to the militia and not awoxxed or done anything shady. I now feel totally excluded having recently returned to the game to find my nuked Caldari standing (which is actually wrecking my ability to trade in Jita by being taxed to hell) that these upcoming changes will block me from ever being able to even repair that standing by joining another FW side.

I was planning on joining Caldari FW and Amarr FW at some point to repair my standing with promotions etc, but from what I read I’m going to be excluded basically forever as running 2000+ lvl 1 missions just ain’t a realistic use of time playing this game to fix the standing.

I have no problem with there being some consequences for joining and fighting for that side long ago, but I feel there should be some one off retrospective amnesty or something that resets ruined standings for us poor veterans who are still playing but will end up paying forever (literally in Jita taxes!!!) due to the legacy of old ā€˜broken’ standings mechanics.

Cheers.

L1 standing grind does need to get fixed. The L1 distribution mission specifically gives nearly zero standing gain. 0.04 vs the 0.36 given by the security mission. It’s completely RNG how long the grind takes.

There are ways to boost empire standings though. The SoE arc and the one time tag turn ins, for example.

There are other ways to repair faction standing. I mean, it’s a mass-multiplayer game, people should stop to claim this or that is impossible just because they decided to do some ā€œtrue soloā€ roleplay shenanigans. Find some guys who run L4 missions, have them invite you into their fleet everytime they complete a storyline mission and boom, the faction standing boost will get shared. Same for epic arcs. To get back to values where you can enlist again isn’t that hard, I mean, you don’t want to push yourself to +9.xx or what…

Even the folks who offered ā€œrepair standings for ISKā€ have disappeared and gone out of business….It was VERY expensive way even back then… can’t even imagine what the cost would be now.

The sharing rewards literally halves the standing reward last I read - so I should recycle run alts for sharing rewards and do double the ordinary required number of SOE misisons then? Gosh why am I I whining? Jim’ll fixed it for me to have no life but SOE arcs for months.

And it’s not a ā€œstop roleplaying - get friendsā€ issue, mate - it’s a game design issue when they change the design of Faction Standings relating to FW and it directly impacts people who did FW for years making it harder to recover standings.

I played the FW game the way they intended from the start finding out the hard way about various hidden faction standing hits and their poor game design. Now I’m being effectively labelled an awoxxer by CCP without any fair remedy from them.

I’ve been doing my arcs since I returned recently to playing again (I’ve done about 3 total now) - and barring doing another 300-400 more SOE arc missions I think it looks like for me - I’ll be locked from quicker faction standing repairs and paying more Jita taxes for years.

Or perhaps I should yeah just roll a new alt after 21 years - it’s not like I’m attached (addicted more like? hehe) to my character having invested in maxed social/trade skills training time etc.

Alts should not be the solution to every poorly designed bit of gameplay. I’d rather they got the designs right by giving feedback now than have to ā€˜roll another alt’ to deal with the consequences.

Sorry if I’m ranting but also just done a lengthy post on the Steam forum on the same topic. I’m done typing for today.

Cheers.

Edit: Also not sure if the -10 (-6 adjusted) State Protectorate standing will block me joining after their changes? I would hope not as there will be literally no way AFAIK of gaining that standing after these changes.

@Geo_Eclipse_Oksaras ask this guy, he can probably help you if I am not mistaken.

If you ask nicely and explain your case, he might even offer a discount.

No you should ask some missionrunners who do Level4 missions or the Epic Arcs anyway if they could share the faction standing gain from their storyline missions. Unfortunately for you I have completed all 4 Arcs just 2 days ago, so I can’t help you here, but I defnitley would have done so, because I personally don’t care for the faction standing, I have all factions on 8+ already. And I am just a nice person, as there are many nice persons in this game. But you don’t actually find them by bathing in bitterness. Mechanics have been changed over the years at all times. And yes, some peoples long-term plans have been screwed over big time. Sometimes right after they finished skilling for them, in other cases like yours, when they came back from a long time being absent. Happens all the time. Maybe even CCP will offer a solution when further developing the changes, no one knows. You probably won’t be the only one who is affected.

As said, talk to @Geo_Eclipse_Oksaras first, if I remember correctly his group is running a Standing Repair Service.

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Thanks for the name, and yes I’m sure you are a nice person in real life.

Try not to take the written word too literally (I won’t, I promise) since I too am a nice person and am certainly not bathing in bitterness as you suggest even if my tone in writing dips that way at times. Rather I’m pointing out to CCP in a feedback post that they need to consider the consequences such as permanently locking people (old veteran FW players anyway) out of factions while also giving newer players some fluffy ā€œla la landā€ for standings which seems to have no real consequences (unless they awox).

Sure, the game changes - often for the good and sometimes for the worse - but if you can’t see I’m trying to provide CCP with feedback (and a fairly harmless to all suggestion - a standings amnesty) and you instead try to reduce my viewpoint to ā€œsolo roleplay weirdo should get friends to fix standings coz… lazy bittervetā€ then I think you’re not really appreciating my love of the game much in your reply even though I have played most of these 21 years. I mean, I’m not still playing cos I hate the game, hate the devs and I refuse to interact with people you know, because I’m here aren’t I? still proffering an opinion - trying to help them make the game better.

Anyway I don’t mean be personally chastising to you Syzygium - you took the time to reply - and you have tried to help me out in a way, which I am grateful for - if I see you at fanfest someday I’ll buy you pint and convince you I’m the wisest of the wise bittervets and so I’m always right! :slight_smile:

Cheers.

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Hey the United standings improvement agency is still running strong. Unfortunately faction standings are not cheap since currently the only way faction standings are shared is via the epic arcs, and with 3 month cooldowns that affects the pricing. Capsuleer day reduces the price thanks to the boosters. So generally if you need lots of standings and can wait, that’d the best time to do it.

*went back through to read some of your posts. AFAIK, being -10 to state protectorate wont prevent you from joining calmil but the faction standing is what will.

There is another option to fix your standings if you dont want to utilize the USIA and that is to follow the faction standing repair plan.

You are right that when missions are shared its split 50/50 and even less the more people are in fleet. FW as long as i remembered always dropped standings of who you were fighting against as at that time Consequences of your actions had meaning.

You can also, as @Syzygium mentioned, see if anyone will share their soe or even caldari epic arcs with you (just the final missions). Storylines and others like data centers or COSMOS do not share standings. And if you can get caldari to -2 with skills, then you csn start doing l4 distribution and do your own caldari arc etc.

As far as a market character at jita, almost everyone just creates an alt for that and with skills and caldari navy standings at 8.00 your broker fee would be 1.34%

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I accidentally target painted a friendly drone inside a FW battlefield and now I face removal from the militia due to the standing hit - is this working as intended?

Was the intention with this change just to remove people who actually want to take part in FW in order to improve payouts for multibox seagulls?

I like to play Faction Warfare as a side gig/quest and it’s very difficult for me to do. FW is a fun way that I can connnect and play with friends outside of my main alliance. It also offers me localized content near me that I can log in after work and shoot spaceships.

My gameplay loop looks like this:

  • For Main Alliance Fleets, I retire from the Minmatar Militia
    • I don’t want to lose standing due to AWOXing if we happen to come across enemies in my faction
    • I won’t be able to dock in my alliance and corporation structures located in Amarr controlled systems - which includes my HOME SYSTEM
  • In between the big fleets, I have to travel to a Minmatar system, enlist and pvp
  • The most annoying part is that I have to stage out of Amamake instead of my home system Turnur (because Turnur is currently an Amarr controlled system).

I don’t mind having to retire and re-enlist to do the faction warfare content. But what I find really annoying is not being able to dock in my home system and home structure.

If I was able to dock in my home structure, the amount of time I could spend in the militia would be longer. It would mean that during alliance fleets (which happen only a couple times a week), I could retire and then re-enlist the following day. But because I can’t dock in my home structure, I have to toggle on FW and then toggle it off in the same session. This is mitigated by the jump clone mechanic - could jump clone back and forth, but there are scenarios where I need to save my JC for alliance content.

It’s kind of unfair that angels can dock anywhere, and I don’t want to be an angel cartel member.

I understand that there is probably a game balancing reason that FW participants cannot dock in enemy systems, but this mechanic is super annoying.

So, you Increased standing losses inside plex sites…….
Seagulls were already an issue, but now it’s even worse because the punishment is so dire…

Pretend if you will, you are doing a plex with a couple mates… time ticks down to about 2 minutes… and in comes 3 farmers (a multi-boxer). You ask them to leave, they don’t… you translate your message into Chinese… and still they stay. You lock one up and killed them. They still stay & now I get a massive standing loss for helping protect what we worked for.
But then…
In comes the blob of an enemy militia (angel cartel) to chase us out… but oh wait the farmers are in the same alliance as the angel cartel blob…

1) An alliance & even Corps should have the option to only join ONE faction (eg Caldari FW )

2) There is still no way to gain FW standing while in FW… Killing enemy FW players should grant you a small standing increase.

3) Standing losses in Plex sites should be heavily reduced to stop them seagull epidemic.

I’ve been playing in Amarr FW for at least 13 years. I’ve seen both the incredibly good & dumb things CCP has done to FW over the years.

I consider myself very loyal to my chosen FW faction, I plex our territory a lot to keep it from being contested or corrupted & I pvp daily.
…and yet I find my self having to run missions more & more because of farmers have nothing to fear… especially when their alliance is also on the enemy side.

Why don’t they change the payout mechanic, so the FLEET that contributed the most (aka stayed for the longest time in the site) gets the payout?

If they are seagulls, they simply will get nothing from just staying there, because your fleet was there first and thus was present longer in the site. If they attack to make you leave so they are the only FLEET remaining when the payout happens, they get huge standing hits.

Problem solved I guess?

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Sadly that won’t work…

Me and a couple mates are running a plex… we get chased out by a large blob… We dock up for a couple minutes so they move on… we come back and… farmers have now taken the plex… these farmers are in the same alliance as the blob.

You can’t consolidate powers like this… we need more accountability for those that try to cheat the system.

In EVE Online… Sometimes violence is the answer.