Your utterly incorrect interpretation is the problem here.
The most grandiose thing I have proposed is adding a completely safe hi sec level while all the other levels remain exactly the same. I believe this would boost player count especially in the completely safe area, and that those numbers would spill over into other areas where destruction would happen on a larger scale than now.
But I can’t tell if you just cannot understand that or if you just want to be pissy.
Edit: I should have said “remain ALMOST exactly the same”. I had a proposal for gate mechanics that would allow players to at least set foot into different sec levels without immediate gate camp destruction. You know, give them a bit of time to fly around a bit before they die. But die they will.