This Release brings significant quality of life changes for owners and attackers of Upwell Structures, as well as a balance pass for Assault Frigates, including the addition of the new Assault Damage Control. February also sees the introduction of new moon mining mechanics in high security and wormhole space, along with a whole host of fixes and improvements to both the client and gameplay.
The Guardian’s Gala also returns with this release, with a host of new rewards via The Agency, and new line of Spirit SKINs for more hulls that add to the collection started last year. In addition to this, new fireworks and Eros Blossom SKINs will be available in the New Eden Store.
The damage of Standup Anticapital Missiles has been reduced significantly. With the addition of T2 launchers and damage modules Upwell Structures will now do more single-target damage to subcaps but **less single-target damage to capitals**
Why is it that the ANTICAPITAL missiles now do more damage to SUBCAPITALS and less to CAPITALS?
Thanks for the question! The patch note says that “Upwell Structures” will do more damage to Subcaps, not the AntiCap launchers.
This is because the power of damage mods have increased but the power of Anticap launchers has been reduced to compensate. Subcap launchers however, have stayed at the same power level, meaning a net buff to their damage when used with T2 damage mods
and again more UI colors and stuff just for the sake of beeing do-able… how can I please get rid of those color arrows on citadell-icons in overview ?? did anyone ask for it ? was it mentioned somewhere in patch notes ?
Yes, a way of seeing whether you have docking permission was requested a fair few times
Yup
A new icon has been added to structure brackets in the overview and space scene to indicate whether you currently have permission to dock in that structure.
It was also mentioned in the devblog a few weeks back!
Still think this Warp disruptor cool down/reactivation timer is not going to go down well. I think the majority of these changes suit the Attackers and not the defenders.
I read somewhere however that we would be able to remove rigs like modules now… this doesn’t look to be right? was this ever going to be implemented?
No - Im sure i read it in another thread (up-coming changes) but no matter. Completely unrealistic request but i want to play with the idea of a structure cloaking field lol make dreams come true CCP!
Thanks for the new changes… still… small entities are going to have huge problems with these changes.
Since most of the structures will be in a shield vulnerable state 99% of the time, is it necessary to keep the vast number of floating “vulnerable” signs around them? Maybe only display them when they are “INvulnerable” ?
Just seems to clutter up the look of the structure with unnecessary messages.