I don’t think it counts if u have to use up all your rig slots to claim you have some EM resist (One can argue the same with minmatar weaknesses as well). With the new change, if you use up the rig slots, the hawk do not have sufficient cpu for both a Ballistic Control Unit AND the new Assault Damage Control Unit (ADCU). It still has to live with all it’s disadvantages (kinetic-only damage profile, slowest AF ship, poor scan resolution, susceptible to being jammed with no drones as a dps backup etc). In addition to having only kinetic-only bonus dps, everyone knows missiles are weaker on dps especially at range and with average skills so hawks users suffer even further.
The jags gain shield boost bonus (more tank), flexible damage application (all dmg profiles), drones, cpu hike bonus (jag can fit a ADCU II with BCU2 over a hawk which has to choose either).
I know you mentioned why not use the Jaguar then, hence it lends to the myth of Minmatar Online if that is the only course of action for a superior missile type AF. This is especially with the call to buff up the Wolf as well with a 3rd mid slot.
Jags and Wolfs beats Hawks as much as the other way around in the current meta hence the balance before this Feb 13 change but with the ADCU in addition to the new buffs, Jags will have the upperhand after (overpowered seems like a good description here).
If you look at the points on zkillboard between the jaguar, hawk and wolf prior to this change on zkillboard, it indicates they are all pretty balanced (hence near equal solo pvp victories across between 73% - 75%). In fact, the jag is already ahead at 75% without the new buffs yet. So it’s not fair to just state that only the hawks beat the wolfs and jags but the opposite is true as well depending on engagement circumstances and player skills. Remember more points are usually allocated per killmail on zkillboard if it is a solo or difficult opportunity.
Scan res is important to catching fast ships like the interceptors before they warp away or fast ships like the jaguar before they head back to the gate. Also good for fleet combats.
Caldari ships enjoy superior targeting range but that is really just good for fleet target whoring especially if it cannot fit more tracking units or missile guidance system due to lack of CPU (with the new ADCU change). Also Caldari AFs slow speed will grant this small advantage temporary (it’s weird they are shield-based and they are still slow).
With projectiles, there is no doubt the wolf already enjoy damage superiority (plus dmg profile flexibility). It also already has a nice falloff range bonus so it’s projectiles already cover the scram engagement range pretty well. You mentioned it yourself, with it’s higher natural speed, both wolf and jag enjoy better transversal as well.
For those who argue speed is good for “running away” only, I guess there is a lack of appreciation for the AF 's ability to choose it’s engagement. Nobody has the scan res, align times or speed like the Minmatar ships so the engagement opportunities for other race class AFs are limited.
With the new shield boost on the jag, the jag should be the solo pvp AF ship for Minmatar.
If wolf gains a third mid slot, I would recommend at least a cpu buff for the hawk to keep the meta balance (keep in mind the new ADCU that comes into play) between the two missile races. Hence the wolf gains an option for fleet pvp while the hawk gains an option for counter balance against the jag for solo pvp. Also, we could make wolf the slowest AF by 20-30% and make the hawk the fastest (increase 20-30%) if one argue speed does not already help Minmatar AFs (we could also give the wolf further targeting range too to go along with this).
The new changes upset the current balance between AFs with the buffs and ADCU so hopefully the devs can see thru that.