You have a nice point lets do some analysis:
AF (Suicide Hard Tackle scram/web)
Inti (long point followed by suicide scram if necessary)
T1 Frig (Suicide Hard Tackle scram) Don’t see a web on any of your fit’s.
Against Brawlers: Scram/web to stop them from getting back to gate.
If they are off gate: long point is optimal
Against Kiter’s: Scram/web so your fleet can catch up just scram is enough for a mwd’er but a 100mn cruiser will laugh as you try, need a web.
in anom’s/plex’s against brawlers, just scram/long point is enough.
So from this so far the T1 ships will do a lot better with a web as tackle, Assault frigs can have same/better tank with a web as well.
But this only goes 2k/s not fast enough to catch kiting cruisers, but lowest resi is 77% really good with logi as sendary tackle after a inti has landed initial tackle.
3.5k/s much better for catching kiting ship’s, lowest resi 63% same as your t1 fit but it has a web and a bit more ehp probibly same speed as a t1, less sig during mwd and the assault damage control, but the jag is very bad for a fleet tackle becuase of the active rep bonus
if it was resi or shield hp it would be much better so rather use amarr/caldari. (I have caldari frig level 0 so cant really show a fit)
Against Gun’s: Best to use Assualt frig’s + logi
T1 ship, increase sig radius lets the enemies guns land a lot easier, so in this situation t2 ships have a massive advantage of landing the tackle but after tackle is established and mwd turns off they have the same sig as t1 ships, the assault damage control make’s initial tackle redundant as well. So the deciding factor comes in only if there is logi then use assault frigs otherwise t1 is more cost effective.
Against RLML: Hahahaha you wan’t to land tackle with a frig sorry for you.
Doesn’t matter if its an interceptor Assault frigate or t1/faction frig they are all going to die very quickly without any survival time for incoming reps to make a difference. In this situation its better to use a 500mn hictor to chase down the kiter’s.
Against Drone’s
Lights + Valkries: Best ship: assault frig + logi / T1 frig without. (Scram) as enemy will be kitey
In this situation the sig radius of the t2 Af’s with mwd on isn’t going to make any difference as the drones don’t orbit during the chase so they have perfect tracking, the only factor reducing their damage is pure speed (delaying time between drone vollies), and the assault damage control will give assault frigs an easier time establishing initial tackle, only once tackle is established the t2 resi’s are going to kick in and any logi is going to keep them up a lot easier, if no logi then might as well use t1.
Medium’s + Heavies + Gecko at <9Km’s: Best ship: Inti/long point.
Doesn’t make any difference what ship you are they are going do kill you very quickly, gecko could 1-2 shot you as well good luck logi pilots! under rare situations stopping your ship completely might give you more tank vs heavies and gecko but at the same time the ships main guns will then hit you perfectly -_-.
Against sniper’s (tornado, raven): Keres / Inti
T1 frigs are going down because their sig is huge, assault frigs are going to be decent but inti’s really shine here. Against a solo sniper the best ship is Keres by far against multiple Inti’s shine becuase of that tiny sig + speed.
But from this I really wished CCP went and gave assualt frig’s passive defence bonus’s instead of active to better support their heavy tackle/secondary tackle roll (Jag with active rep bonus) so they became better with logi instead of having solo ship stats which they are outclassed in solo by pirate frigates.
Personally I just fly the keres when our fleet needs tackle performs well in most situations and a daredevil is great at the webbing part :].