Obviously I’m aware that it IS the 29th and therefore ends today, but I was hoping my understanding of “1v1 Proving Grounds available September 25-29th” meant it’d be THROUGH the 29th (and therefore really ending on the 30th)… Obviously I’m wrong… and that’s fine… but really? 7:00am EST on the 29th? Not even noon at CCP… Doesn’t really count as “available on September 29th” IMO …
I would have preferred it just said 25-28th… that way the few extra hours of the event until the downtime on the 29th would just feel like a bonus. Doing it this way feels like I’ve been robbed 1/2 the day (or the entire day here in the US)… It’s a minor gripe though when 1v1 frigate PvP, being so basic, should just be a permanent part of the game.
The rest of this post is discussing the merits of 1v1 frigate PvP and why it should be a permanent feature. (Just so CCP knows there ARE customers out there who want permanent 1v1 Frigate PvP. We might be silent, I cant speak for others, but I’m sure I’m not alone.) Please skip to the TLDR if you don’t care about my personal experience with the event.
I have been a LONG term EVE player since 2003 (this isn’t my main), off and on, actively playing at least 3-6 months out of every year, sometimes more. But being intermittent, I am a solo player 95% of the time.
Now I love the ship and module mechanics and the nature of combat in EVE. That’s why I keep coming back. I love making fits and throwing my ideas against the wall and seeing how they work. But I’m sorry, the older I’ve gotten the less time I have to go on 4 hour roams or gate camps hoping that I MIGHT find a fight that is even remotely competitive and relatively even. (Because of this I’m mainly a FW player since that’s the best way to get even remotely reliable and even fights.)
I have been waiting for a way to have organized and even 1v1 fights in EVE for the past 15+ years… Specifically FRIGATE fights where I can just try fit after fit and use them up like candy because of their cost. The second I heard that Proving Grounds were going to be a thing I have been following the Proving Grounds events ever since they were announced, just waiting and waiting for 1v1 Frigate PvP to finally be a thing. The fact that it is restricted to T2 mods and below is an amazing addition that is the icing on the cake.
On Friday I specifically resubbed Omega and dropped $40 on PLEX solely to dump a billion ISK on the 1v1 Proving Grounds and grind as many games as I possibly could. (Yes I have ISK on my main, but I wanted to go ham and not worry about cutting into my own funds… I figured “I’ve waited 15 years for this, I can splurge a little”)
Due to work I was only able to 1v1 PvP 1-2 hours here and there throughout the weekend, but today I have off work and was 100% just beginning my day-long binge of PvP, I figured I could do about 10 matches per hour and was (am) fully ready to grind until I literally pass out tonight. (I got like 3 rounds in before the servers went down for DT).
I’m just upset that a feature that should be a standard part of the game is limited to a 4-day span… Oh well… Guess I’ll wait around on the sidelines again waiting for the next 1v1 Frigate PvP event…
TLDR: Frigate 1v1 PvP should be a permanent feature of the game.
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It is the lowest cost fun you can have in EVE.
Even us casuals can afford to repeatedly die in frigates. And I’d be a lot less casual if I could PvP whenever I wanted without wasting my time. -
Standard Frigates are the one thing Alpha clones can do decently.
Permanent 1v1 PvP will give Alphas a taste of PvP combat in an easily accessible, lower-stress environment. This will allow more new players to get familiar with, and thus interested in, PvP. (I would never personally PvP without Omega because my skills are much higher than Alpha but the point still stands.) -
It stimulates the economy greatly.
Everything from less used, low cost Meta 2-4 items to the T2 mods industry, and obviously Frigates. Even as little as I did play, maybe 30-40 rounds, I could tell I was making a big impact in the Amarr trade hub. Obviously it’s no Jita, but I’m also only 1 person. -
It will always have players queuing
Because it is open to Alpha clones, because is the cheapest PvP possible due to frigates and Meta 5 items or less, because it only requires 2 players for a match; I think this mode could easily survive as a permanent feature and always have active players.
There is no reason not to add this as a permanent feature… If people stop queuing for it CCP can always put it back on an event cycle.