Right, so in the case of blops, you’re still missing advanced space ship command and capital ships. And as I said, carrier has a higher training multiplier than blops bb does. And you’re missing all of the capital tanking and capacitor management skills.
JDC5 is a practical requirement, not an imposed one. Their range, unlike blops, is quite simply insufficient without JDC5 - any capital pilot can tell you this.
Advanced weapons 5 is needed for both marauders and dreads. So in the case of marauders, you’re still missing advanced spaceship command and capital ships. And you’re missing all of the capital tanking and cap management skills. And cap guns have a larger training multiplier than large guns. And you need tactical reconfig.
Fighters require far more skills than even drones do. I’m not contending a difference here compared to a T2 BB hull that would use fighters. I’m merely saying that relative to large guns, they’re substantially more SP intensive both in requirements and in related support skills.
I can agree with you 100% that battleships, both T1 and T2, are underrepresented. Painfully so. But the assertion that training into a blops or marauder is more skill intensive, which is eactly what you did say, is utterly, empirically incorrect.
You’ll note I didn’t (in the bullets at least) compare the unrelated aspects such as different weapon platforms. I didn’t include things like tactical reconfig (or triage). I didn’t include a lot of elements. The bullet form was essential skills only. Certainly both hulls, on account of their fitting profiles and hull costs, require high SP. But to say they need more than any capital is flat out incorrect.