First PVP training

o7

I understood that the basis of the game is PVP.

Well, I started playing EVE by choosing the career of a soldier of fortune.
I acquired my skills, carried out a series of NPC missions and completed my path.

Then what?

Everything directs me to complete the daily goals, earn money, increase my skills, find a corp aligned with my aptitudes, in short no pvp experience (other than being a target).

My proposal:
Add 1, 2, or 3 PVP missions to the soldier of fortune career.
Newbies face off in an arena in the style of NPC missions, with maximum skill and armament constraints similar to what can be expected at that stage of the game (skills may come artificially moderated and armaments moderated upon mission acceptance).
Both contenders complete the mission in glory, regardless of victory or defeat, but only the winner earns the bonus.
Winners move on to the next mission or complete their training.
Losers have the choice of either moving on to the next mission/ending their training or repeating the mission with a new opponent.

If this organization works it could be expanded by applying it to agents offering missions at the various NPC stations.
The purpose of this proposal is to initiate newbies into PVP practice, decreasing their combat anxiety, increasing the number of potential future fighters.

/if the proposal has already been made please delete the post, if it’s crap please ignore it.

fly safe (?)

PvP missions are a contradictio in terminis.

Missions are scripted content where the game tells you what to do, where to go and which non-player characters to fight.

PvP in EVE is unscripted. You are part of a universe with other players who can fight you at any time.

Arena combat, or ‘fair 1v1 fights to the death at the press of a button’ is very unlike any PvP that happens in EVE so I do not believe this would be a good introduction to EVE PvP for new players.

PvP in EVE is mostly opportunistic; one player makes a mistake and gets caught by another. PvP is about choosing your targets well and to take on paper if you are scissors while trying to avoid rock.

While you can put players in an arena to fight other players, I can predict what will happen:

  • experienced players will kill rookies on new characters to farm the bonuses
  • new players will get the feeling that there is nothing they can do to survive once they are in a PvP fight

This is contradictory to what I would teach new players about their first PvP fights: use your warp drive to get out of the fight when you can and try not to get caught in the first place.

Fleeing is very much part of PvP in EVE and should be one of the basics, which is something you wouldn’t learn from arena fights.

A better PvP training in my opinion is to tell players of the functionality of warp scramblers, webifiers, optimal ranges, ship bonuses and then send them off to a part of the game where a lot of PvP happens with a low barrier of entry like faction warfare or null sec alliances.

That way new players who are interested in PvP will learn how PvP in EVE works without getting the wrong impression that EVE PvP means ‘fair 1v1 fight to the death at the press of a button’.

3 Likes

this cannot happen.
It is more convenient for an experienced pilot to spend his time in the FW arenas than to create continuous alts to try to earn a few isk by conbatting on a par with a rookie.

What I mean is to create a real baptism of fire with no real consequences, making newbies realize that fighting is fun and losing is not a drama.

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