What is the balancing factor? Are you saying that people in small groups should remain in HS? If not, how do they compete in a world with larger alliances? Wormhole space was intended for small engagements - but what prevents people from exploiting it by sifting in hundreds of ships over time? Then what can we balance that with if not with fielding higher quality ships, over numbers. It seems there is a clear argument between two groups: one would like to shoot caps in numerous cheap ships. The other would like to be able to defend themselves on an even scale with fewer numbers. Who do we cater to? Should one group be removed for the sake of the other. If that happens, who would the hordes shoot then?
Why provide greater scale if it isn’t to “balance”? If those that would like to shoot FAX easy came with an equal or better opposition - they would win. It isn’t like we are seeing a lack of FAX kills on killboards. So the real issue is combat needs another dynamic employed to allow some skill based activity or group coordination requirements that can be exploited that would allow the battle to be more interesting than just a contest of who can field the most FAX ships.
What is the true argument? “We want to be able to more easily out gun the reps of a FAX ship both in the ability to out power it’s local reps and it’s ability to remote rep!” - It isn’t impossible. In what terms can we balance this if not by investment - then what? Should it be a measure of who can field the most players? “Every ship is equally good”, so the only equalizing measure should be number of players? So the small groups have no place? I think we can come up with a better way to balance that will allow all to play in one balancing factor or another: isk vs players vs tactics… something.