Forsaken Fortress – Coming 26 May

versus

Of course you want wealth. Of course that should drive the game. But should anyone be crying to change the rules of the game to grant them wealth? No. That is a matter for gameplay and competition within the rules of the game. A game that just grants everyone wealth has no meaningful decisions or interaction and is not worth playing. For people that want such a thing, I recommend Progress Quest.

More scarcity. More loss. More strife. More conflict. Less crying.

More game.

And just in case you don’t understand my point, here is an analogy. In Whist or Bridge you play to accumulate tricks. Some people win tricks, some people lose tricks. The fun is the competition. Now, suppose some of the players say “We could all have as many tricks as we want. All we need to do is change the game. We can add more cards. Everyone can win!”

Let’s suppose this happens for a while. Now everyone has thousands of piles of cards. What happened to the game? Why are all the great battles in the past? What can we do? But no, you can’t have my cards. They’re mine. Mine. MINE.

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