Greetings Capsuleers,
We have just released a dev blog outlining upcoming changes to structure vulnerability states! Please use this thread to discuss the update with your fellow pilots.
Update: May 8, 2020
There have been a lot of good questions about the mechanics of how this change will work so we have compiled a list of frequently asked questions.
Q: Will structures be immediately abandoned as of patch day if they meet the criteria?
A: We don’t start the clock on abandoned structures until the update is live so there will be an additional 7 to 8 days before the first structures enter abandoned status. We’re adding a random 24 hour ‘jitter’ to the timing on when a structure transitions from low power to abandoned status. This means that no time zone will get preferential treatment, particularly on the initial goldrush.
Q: Does this apply to just nullsec?
A: This applies to all upwell structures across all of EVE: highsec, lowsec, nullsec, and wormholes.
Q: Will players be able to manually trigger asset safety on items they own in an abandoned structure? Even while under attack?
A: Players will be able to trigger asset safety at any point before the upwell structure explodes, regardless of abandoned status or if it’s actively under attack.
Q: Will war declarations still be required to shoot abandoned upwell structures in highsecurity space?
A: Yes, you will still need an active war to shoot abandoned structures without Concord ending your bash really early.
Q: How does loot drop from abandoned structures?
A: This will function exactly like structure loot currently does in wormhole space. Hangar containers for each player who had goods in the station will drop to grid. Everything drops.
Q: If an abandoned structure is unanchored does loot still drop or does it go to asset safety?
A: Loot only drops when the structure actually explodes. If an abandoned structure is unanchored all the goods inside will go to asset safety, except in wormhole space where it will drop as it currently does.
Q: Will there be any changes to EHP or damage caps for abandoned structures?
A: No. Low powered structures already have significantly reduced EHP so the process won’t be quite as much work as shooting through all 3 reinforcement stages of a high powered citadel.
Q: How will players know they have items in a structure that is about to go abandoned?
A: This is still being explored but we will likely indicate this somehow in the assets UI in addition to notifications.
As this feature is still in development any of these answers may change before the final release. We will let you know about any changes as soon as we can.