"As such, we have to accept the fact no one will want to store items or minions (if you are an alliance leader) in one of the new structures if they can be destroyed and lost on a whim.
And that is how asset safety was born."
CCP reneged on their bargain. I’m sure it was great fun, while you folks were bashing abandoned citadels for weeks on SiSi to scope out where to strike first and foremost, but… did CCP even send out those emails they said they would? No? Yeah, thought not.
No, value of things would imply they still have the things.
It’s the Devs literally taking things away from people.
There should have been a one off round of ‘everything to asset safety’ for long term inactive players.
There would still be active player loot in structures and there would still be incentive to clear them up.
We might not have had the totally mad rush to clear them all day 1, but that wasn’t a necessary part of the design either, people would still have cleared abandoned structures in a reasonable time frame even without that.
I mean, CCP didn’t, life will go on, but that doesn’t make it a good choice.
Come on, don’t lie. You understand the metagame. In the metagame context this is CCP taking things away. It doesn’t matter if they are using players as their agents to do it. It’s a CCP action meta wise.
If you want to take a literal non meta interpretation sure.
Hence why I said Metagame context. You know better than that, stop pretending to be stupid.
Nothing stopping folks from forming fleets and going out and fighting the guys bashing the abandoned structures. That’s probably the best thing for folks to do if they feel strongly about this, rather than complaining on the forums.
You’re misusing the concept of the metagame. CCP isn’t doing this to ■■■■ with players who have quit. They’re doing it to generate content for existing players and to help fix a problem that everybody has complained about.
They could easily have said “to clear out our database and make the game run better, we’re going to delete everything owned by an account that hasn’t logged in in the last ten years.” They didn’t do that.
But they are doing that. It doesn’t matter if that was their intent or simply a matter of neglect. They are doing it, they could have avoided doing it, people told them it was a problem and offered solutions that kept the solution to structures intact. And they chose to carry on with their original plan and as a result have messed over inactive players. This makes CCP responsible for the situation.
Edit. Doubly so since they did grandfather in certain structures as immune to the mechanics.
Truly you are a born politician, able to ignore the questions I asked in such a clever way.
You can hide behind “lol it’s the players shooting structures” but it was CCP that incentivized them to. If CCP declared that the next coalition to evict INIT from their space would be given t2 BPOs/AT ships/something else of great value, I bet you’d go ballistic about being targeted by CCP. Yet when CCP provides an incentive to target a different group of people you laugh and say “that’s eve.”
They did that specifically because of the complaints of people about the faction forts being the oldest structures in the game, having been outposts before and thus indestructible. That was a good compromise, and I supported it.
But now that’s evidence of them doing the wrong thing again? Really? They listened to the feedback and made a compromise and that’s a bad thing?