Forsaken Fortress – Coming 26 May

I planned to write an open letter to CCP management but I finally dropped the idea. I bet CCP Devs are divided internally too. Maybe these Devs who recently left CCP felt the same.

C’mon Pedro. We all know these are pixels, bits precisely. Do you ever use saves in games or save documents? Or you start over every time you power on your PC because perhaps you’ll enjoy getting them again?

Of course not, but I have played much more cuthroat survival games, or MMOs games with fresh servers, or games that have season and in all of them your progress is completely or partially reset. If you don’t enjoy the journey to some degree, maybe you are playing the wrong game?

I mean, even in Eve ISK and SP are essentially impossible to lose. Assets can be lost, but they are there to be lost and part of the fun is suppose to be how you get them again.

I also played games with seasons and even ones that are dead now (servers offline). But offlinening servers applied to all.

In this patch some ppl lost a lot of assets just because someone at CCP though it would be “fun” to turn off asset safety which was there for 4 years. That’s changing a fundamental rule.

I have nothing against Abandoned state except that there is no asset safety. Quantum Core showed that Forsaken Fortress was a failure to the feature CCP wanted to implement - incentive to kill structures.

The whole point of it was to create an incentive to kill abandoned structures by removing asset safety to offer potential loot drops. And it was massively successful at getting people to do that:

Credit: A4E

A third-to-half of (mostly abandoned) structures were cleared out in a week or two orgy of destruction. Op success!

The Quantum Cores are intended to get people fighting over active structures while the Forsaken Fortress changes were to give people incentive to be janitors and clean up New Eden of some junk left behind by people who didn’t want it anymore. They have quite different purposes.

Asset safety is still there. If you keep your structured fueled you have zero chance of losing your asset safety, ever, and if you use someone else’s structure, you still have 7 - 8 days to noticed the low powered state, plus a notification that your stuff might be at risk. And if that happens, it’s still just one click to send all your stuff to asset safety manually.

As a compromise between giving active players asset safety, and providing an incentive for janitors to clean up the trash, I think it is pretty reasonable one CCP has come up with.