“Your freighter jumps into a .6 system. Grid loads, there’s a Code agent in a Maller hugging the gate. You hold gate cloak, and your breath. Damn, he’s not moving.
You saw the scanner a couple of systems back. You’re running 2 expanders for the bulky load of bubblewrapped ships. 2.5 Billion freighter and another 2.5 Bil in the hold. High profile target for the pirates. But this contract is not going to Jita so you don’t have to go through the .5 chokepoint up ahead.
What the hell is this Maller doing here?
Bring the webber scout back. Get set up. Is the Maller moving towards the scout?
This is it; cycle the tackle, the freighter will drop cloak soon. There it is, control left click.”
2 different players performed that last action, each with one part of a tackle. That Maller has a point. The scout has double webs. The server flips a coin to determine which lands first. If the webs land the freighter gets away. If the point lands the freighter is stuck and will most likely die.
The freighter pilot brings about 5 Billion ISK to the table. The Maller pilot, 2% of that. Why do the pirates get to belly up to a high stakes table with such a pitiful ante?
Typically in PvP if a player brings a more expensive ship they have a better chance of winning. But they risk more, and they might lose. Not so with freighter ganking. It’s 50/50 when it comes down to it. Regardless of the huge disparity in risk.
If the freighter wins it gets away. If it loses it loses everything. Not so for the pirates, they risk little and have the potential to win a great amount.
People should get interested in PvP, its a great part of the game. But to be interesting there has to be the potential for victory. Not just getting away, but actual victory. If the gankers lose there should pirate blood all over the table to be lapped up and enjoyed at the freighter captains leisure.
Why is their ante so weak?