Dry and ‘boring/dull’ are not directly synonymous.
It’s really simple: if you don’t enjoy doing it then stop doing it and leave it to the people who do enjoy it. You all SAY you’d want a more active playstyle but that is just posing.
The truth is of course that people afk the ■■■■ out of it, and for that reason alone this update is a step in the right direction.
If CCP somehow made it an active playstyle with lots of clicking and paying attention to the point where even being afk 30 would stop the yield and you can’t really multibox it much, those same people would be crying HARD.
Kinda feel like you’re making an extreme’s only comparison here. You’re not entirely wrong…
But then again, people saying they want a more active playstyle doesn’t mean 10 clicks per minute playstyle, either. Just something that doesn’t promote turning on the strip miners on monitor A and then insert show of choice on monitor B.
I think it goes something like:
CCP’s Game
CCP’s Rules
Step up or Shut up.
I can certainly get behind that.
You forgot the most important ones.
Unsub or just quit.
Right up to the point where player loss critical mass is hit and the game can’t recover. That point is probably not so far off as we think.
Mission runners click more than 10 per minute, so do explorers and many other play styles. Why should mining be exempt of a similar level of activity?
I’m not saying it needs to happen, I’m just tired of the lies and feel that people who choose to be afk shouldn’t be rewarded for it, whatever changes that takes.
I honestly hope that day is a long way off.
I’ll admit to being in a bit of a slump right now as far as Eve goes BUT have enjoyed most of my 17 (and a bit) years of Eve.
It’s inequality and risk/reward thing. There are papers and books on this. Sociologists are able to predict levels of criminal activity based on inequality level in a society, as small as a city or a town or a district.
Some people are more orderly, they seek steady income. Doesn’t need to be high. But has to be predictable, almost guaranteed. It’s ginding missions. Lower risk, lower reward.
Other people are willing to gamble, to take some risk. Win or lose. It’s combat exploration. You waste hours upon hours looking for sites. You may get a jackpot or may get nothing for days. It’s roughly the same level of income on average, but you get more chills and thrills.
Mining is steady low level income activity, it is menial and boring. But it is a gameplay some people prefer. CCP are now adding high risk, high attention requirements, which means they do not understand psychology, their audience, basic game design concepts.
I would argue there is no high risk/reward activity in mining, except MAYBE some high end WH ninja gas huffing. Cost of ships lost to NPCs or hunters or ganking is accepted and taken into account. If it’s unprofitable, you just dock.
And mining needs some high risk/reward. C-crystal as a tool to enable locust fleets is a step in the right direction.
Ganking is not high risk/reward activity. People gank out of boredom, for tears and fun, some do it for profit. In either case targets are picked and scanned, ship loss is expected and accounted for, there is no risk.
As I said: I don’t like liars.
Unless they see a blockade runner, since they cannot be scanned down and relatively squishy they assume it has valuable cargo and will get ganked if the pilot isn’t aware of this.
I wasn’t aware of this having this huge target on my back when flying thru high sec with that thing , i didn’t think i was forced to cloak up 24/7 when piloting it lol
Or it’s already offloaded it’s cargo and is returning empty, in which case you’re kitchensinking 3 battlecruisers for a BR, and are ISK negative. It also comes at a high chance you’re wasting your time because the BR will just cloak when it sees the arti-camp, and it aligns and warps faster then you can pursuit it, too.
If someone managed to trade off his BCs for a BR and the BR actually had cargo worthy of being picked, then he deserves getting the cargo, and the BR deserved losing it. Any other hauler would have to sacrifice 5-ish seconds to align when doing the cloaky mwd thing, and can mess it up, but a BR has no disadvantage of hitting the cloak and can’t mess anything up, either. It was just lazy, and got wrecked over it.
In that case be prepared for industry to get another revamp that will require you to input new materials every other minute or hour into your jobs so that they can keep running. After all, starting an industry job and then go away from EVE for hours, days or weeks is absolutely an AFK activity and “AFK is not really EVE”, right? And what about the market? CCP themselves said that 94% of all orders never get updated, which means they are totally AFK. They should require regular updates every other minute or hour to stay on the market. “AFK isn’t really EVE”, right? What about research? Months of AFK un-activity. And lets not forget waiting for fleets in station. Hours of sitting around without any input, watching TV or Netflix and chill until someone sends a discord ping. Surely you should be required to show that you are not AFK while you wait around and should do something in EVE instead of getting distracted by TV or something else external from EVE. Right? Or what about going AFK cloaked or docked after hostiles came into your system and you “just wait them out”? Surely that’s not interactive gameplay and promotes un-activity. Unless you click some buttons or solve some captchas, you should be enjected from your structure or the cloak should be deactivated after a few minutes so that you can’t afk-wait them out. Right?
If you don’t like liars, how about you stop posting at all. You are nothing but full of lies.
Because mining is not nearly as rewarding as either activity? Until you make it so that I can farm 500M+/hour with mining (that’s entirely possible with exploration or Abyss and even missions can give you 200M+ easily) on a single character in a single sub-cap ship (don’t even think about giving the Rorqual example, they are not a sub-cap and brought us this load of misery from Rattatata in the first place), mining should not require the same kind of activity.
Besides, only the biggest muppets call for more active gameplay. So far, the drive towards more active gameplay has fortunately enough demonstrated that it does not make anything better in EVE, but everything worse, and even more fortunate one of the biggest proponents in CCP had to take his leave over this. More active gameplay has never and will never automatically mean better and more enjoyable gameplay. In fact, with CCP’s level of competence it will always result in worse experiences with more tedium, more frustration, more annoyance, more broken gameplay for less enjoyment.
Being AFK in space is different from being AFK in station.
I don’t think any in-space activity should be undertaken AFK; It’s just wrong.
Then don’t be AFK and stop bothering people who go afk and risk dying while being AFK?
Why is AFK while docked any different from AFK in space? You are AFK. You are not interacting with the game. It doesn’t matter where you are ingame if you are AFK. Or do you think there are two classes of AFK-ness and one is magically better or worse than the other? That’s as ridiculous as expecting people to be not AFK just because you don’t like it.
There is a difference between playstyles where
- you fly your ship in space and pay little attention, such as forms of drone ratting, Orca mining, the old AFK cloaking
- activities which intentionally have a waiting period build in, such as industry, PI, market, learning new skills…
The second list of activities isn’t AFK, it’s a set and forget. You can set what you want it to do, then get a waiting period during which it does not matter if you turn off the game. And some time later you can log back in and get your reward. It is intentionally designed to let you wait and do something else.
The first list of activities is AFK, where your ship is in space and competes at an activity which is intentionally designed to be active, but has a design flaw that allows players to benefit from it even when they aren’t at the keyboard. This devalues the time of players who they are competing with.
The second list is not an issue and is a part of EVE. The first list is a list of isues that need fixing.
Afk cloaky camping got fixed. Hopefully the others too some day.
My, you do sound frosty this morning (UK), Zhalyd.
I may have been unclear. If you go AFK in space in order to answer the call of Nature (or to watch Netflix), you deserve to be ganked. You should dock-up if something compelling takes you away from the game.
The first list is definitely not set and forget. You keep profiting from all the activities (sans skill training). As long as you profit from an activity, doing it AFK should not yield profits or earnings. It doesn’t matter whether this happens in space or while docked.
It is not? Since when is afk industry nor a problem? That would be news to me. AFK industry has created a ton of problems with ridiculous wealth and material generation in form of capital proliferation and massive AFK storing of said capitals without any risk or problems.
That leaves tons of activities that are being done AFK and require no interaction during the process. You were not unclear. You were picky by deciding that some AFK activity is fine while others are just wrong. That’s hypocritical.
The point is that those activities are designed to have waiting periods. Duration of the industry job, a rate at which your planetary extractors fill the landing pad.
Then after the waiting ‘afk’ period you have non-afk gameplay again where you have to log in to get the rewards, and set up new jobs.
If you cannot tell the difference between part of the game that is designed for waiting versus part of the game which is intended to be played actively but is done AFK, I cannot help you get further insight in what type of ‘AFK’ people are talking about when they say ‘AFK gameplay has issues’.
Yes, industry may have issues too, but that is not the point here.