From Extraction To Production: Update

Can confirm Mike is a stand up dude. Saw him even just last night giving out ships to newbros who asked.

2 Likes

Why? Can’t you just leave them untouched?

3 Likes

There are basically 3 names everyone should know for ‘This is someone who is looking out for people and you can trust them’ in highsec. Mike, Steve Ronuken, and Chribba.

7 Likes

Ok, about three small things, in order of what I have been reading . . .

  1. As to the PI in moons? Mental exercise for you, how would you feel if you could mine A B C ores using PI, even in very small amounts?

  2. An old lost exodus feature.. comet mining - Player Features and Ideas Discussion - EVE Online Forums Man I wish that the idea of comet mining had taken hold and yes that link is very old.

I agree there are lots of definitions of help. For me? MY definition is spending time in rookie help chat answering questions, making the occasional lesson vid on youtube for the career agent missions, oh and running Operation Magic School Bus which goes to career systems and gives newish pilots fitted ships (free). I have been doing THAT for 7 years.

m

7 Likes

oh he is mike

ahh i get it

that is all? thats is all thehelp his giving, cloud information about the upcoming patchs?

That would’ve been really cool. Could’ve done that instead of ice fields.

2 Likes

This.

Mike and Steve are fantastic dudes with unquestionable track records.

I think the moon ores should be the same. R4s wouldn’t get the super reaction mateirals, but still have the most of shydrocarbons, sicilicate, atmosphereic gases and keep the bsic materials.

u first
kids defending CSM hilarius

what is next miners praising minings nerfs?

Generally speaking, I’d agree. There are lots of CSM peeps we can level a lot of suspicion at. You’re also free to be suspicious or critical of whoever you want. But if there’re two dudes who really have been exemplary in community contribution, it’s Mike and Steve. I don’t have anything against Chribba, just that a lot of his work dealt with older players as much as younger to the best of my knowledge.

Mike and Steve, yeah, older players have benefited, but they’ve been outstanding in helping the newbro and more casual community.

1 Like

There absolutely are. There are also a lot of them genuinely working to try to make the game better.

1 Like

I don’t think I was trying to do that, Arrendis.

You draw comparisons with real-world business practices but don’t follow through to conclusions which have been demonstrated the world over.

A CEO of an EVE Corp may prioritise the survival of his/her corporation over all other considerations. If that happens, then - as in the Real World - there is likely to be a devaluation of the broader skills and qualities brought to the organisation by its members.

This happens because only those traits which directly relate to profit and survival will be found to be acceptable. There may appear to be neither time nor space for the fostering of seemingly peripheral abilities.

It is possible - and this has also been demonstrated - to encourage growth and commitment, to take on less productive recruits, in the certain knowledge that at least some of them will be a credit to the organisation (and to themselves) further down the line.

Where a corporation is in direct competition with similar entities in the same field, one or two will naturally dominate. But there is always room for others. If that were not so, Nullsec would resemble a monopoly, whereas many organisations seem to survive well enough to keep their members content.

I raised the issue only because, a few years ago, there was a slew of ‘Industrial’ corporations in Highsec, sporting CEOs who scooped up new players by making attractive and outrageous claims about what such recruits might expect.

They were (in these instances) sent out to mine and permitted to keep only a little of the vast profits they made for the organisation. Knowing no better, they acceded, until their understanding of the game brought with it the realisation that they were being cruelly used.

So, I wasn’t just loosely swinging the bat at all CEOs, many of whom do good work. I wanted to display the other side of the coin.

EVE is, after all, a hobby. You will know that in the higher positions in a successful corporation, it does become a job, with all the challenges and satisfactions that work can provide.

But a key quality of good management is flexibility. A lean and supple organisation tends to respond well to difficulties. The attitude of some commentators on the topic of Max/Min mining has been too rigid for their survival as corporations to be guaranteed in the long-term. You favour this ‘long-term’ view. I say rather that good management means looking at the totality of the situation. Investing in today so that tomorrow is a little less uncertain.

I have been a manager, in both the private and public sectors, and this is simply what I have found. It isn’t the only possible view!

1 Like

Or, and hear me out here… We can put it back how its been for nearly 2 decades. You know, when nothing was destroyed while being mined, and everyone with basic skills and acces to any station with industry turned on could build a faction sub cap or t1 bs if they had an iron will, a venture, and a bpc. Perhaps even using the mechanics the original developers created to adjust the flow of materials into the game rather then reinvent a worse wheel. I know, why don’t we take a poll?

1 Like

i have like 2-3 years playing this game and like 26-28 months doing content in hs and the only thing free i get was a gank and nerfs
i am sorry if i supose to know u and the “work” u do but to be honest at this point wat is the point of given tips and free ships to new players in a game who actively try to force newplayerss to leave

1 Like

Do you want to point and show us where the nasty blasters touched your spaceship?

1 Like

That is the thing that CCP should have done to reintroduce more ore again and balance the additional amount as they wish.

It is actually hilarious that they did not do it. For ship production they introduced these ridiculously badly implemented new components to disconnect the capital production from subcaps. If Rattati and Psych were competent (no, I don’t care if they ignore me), this very same basic idea should have been applied to the ending of scarcity, too. Ore mining has the same issue as the subcap-capital relationship: If you introduce more and make easily accessible, smaller groups (the subcaps) will be at an disadvantage because their mining income is depressed by the massive amounts of mining done by the huge groups (the capitals).

To fix this, comet mining would have been a very elegant and community favored approach to introduce more ore, ice, gas into the economy and allow the fine tuning of this additional material without impacting other ore, ice, gas sources. You would keep belts and anoms intact and maybe give them a little boost because you pretty much emptied them with Scarcity.

Most importantly: It would be something new. It would be something that at least hints at a visionary seed that’s just dormant in CCP. It would show that they actually want to put effort into EVE and expand gameplay – ACTUALLY MEANINGFUL GAMEPLAY – and not just change some numbers around in objectively bad and uninspired fashion and introduce massive clicky tedium to make people pay more attention.

But the huge bulk of new ore, ice, gas would come from comets that appear randomly in the region and based on how much is mined there. The more is mined in the other sources, the fewer comets will be detected. The less mining takes place, the more comets you can find (up to a maximum number). Content of these comets could be randomized every time to keep their experience fresh and unpredictable. Comets would have to be scanned down, too, when they first appear (they’d be a signature appearing in system and are far away from planets. As soon as they come into range of planets (2 AU, for instance) they’d turn into regular anomalies.

Crap, I’m getting carried away again with doing CCP’s design work… :weary: But CCP is just CCP and they waste every. single. opportunity to create something great.

If that was to happen it should be an equivalent amount of low sec ore. You can moon mine a crapload of P1 materials and outproduce planets. P1 stuff is not ABC equivalent, too, so it should not be ABC.

But if they did that, they would crash the low sec ore/minerals market.

So … God no! Stop this stupidity before it comes to the moons.

REDNES

3 Likes

CCP 2003 to 2013:

Grew an awesome game with a dedicated fan base cause they had the balls to take risks, try new things.

CCP 2013 to 2021:

Destroys said fan base because they don’t have the spine to do anything risky in order to fix literally anything. Or they destroy their game by fundamentally misunderstanding economics and supply line. Flip a coin.

Come on, CCP. Take a risk.

3 Likes

The lack of a duration bonus for the Endurance means it takes 180 seconds to do one cycle. This is not any where mining at 94% of the Proc, which takes about 121 Seconds to harvest more Ice with 2 Ice Harvesters.

With CCP current design and proposed comet design there’s still considerations for the ability to stockpile resources.

Besides event boosters and proving ground keys, the devs did not seem to seriously pursue expanded item expiration or special storage fee mechanics.

CCP changed several times:

2003-2007
2008-2011
2012-2015
Recent

Different versions of CCP with different goals.