In the title you have already saw, what I’m going to write about here…
The story is, that I’m going to have Interdictors at lvl5 in a few days, so i have decided to have a close look at all 4 of them…
I would like to bring everybody’s attension (at least try) that the Eris (Gallente interdictor) is much worse than the others. In my opinion he is definately deserves the buff!
Quick overview of the others (how i see them):
Sabre - has very limited options in fitting arty cannons, however it has best speed and great tanking abilities. May use both passive and active tank + enough meds to be self efficient pvp ship.
Flycatcher - it has relativley limited firepower, because imao there are no pwg/cpu to fit light missiles and there is only 1 low slow, but it has good speed + good tanking abilities as well, because of the 5 meds.
Heretic - with 3 meds and 3 lows there are pretty much options to use. The firepower is medium. If passive buffer tank is used, the speed is pretty slow, however there is a bonus for armor resist, so the tanking abilities are perfect.
Here is what the problem of the Eris:
- It has initialy lowest speed of all… Yes, Eris also has the lowest mass, but it is not helping at all
- There is a limited tanking ability, because of the “Explosive hole” in the resist. However, if it is fixed and passive tank is fitted it becomes very very slow
- The active tanking cann’t be used well, because there are only 2 meds
- The firepower is not very bad… But with the optimal range bonus, i guess, railguns supposed to be used. However, with pwg/cpu the ship has, only smallest 75mm railguns may be fitted, but their damage is low, so magnetic field stabilizer is obligatory. But ok… The damage is not what we need from the interdictor, so it is less important.
I would like to ask GMs and developers team to take a look at the Eris, and makes some changes to it, please.
My personal wish is + 1 Med slot…
Thank you for attention!