Ganking cancer

First of all: eeewww, echoes. That aside: is there even an equivalent of zKill for that game for public sharing of KMs or you can only share KMs in-game? :thinking:

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In-game. PVE losses is private . PVP is just for the parties involve. but you can share it

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Isn’t this standard procedure?

I would think so considering it’s more efficient and requires less tags to buy to restore sec status (maybe unless the ganker is perma criminal anyway but even then less expenses on ganking ships, though less KMs either I guess). :thinking:

High sec is more like low sec than high sec

You can see who they are, they hide their profiles.

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The funny thing is this has minimal effect as you can still look up their posting history through the search function.

https://forums.eveonline.com/search?q=%40Bakster_Kane%20order%3Alatest

:blush:

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I hope that Eve-Online won’t turn into this. Be careful what you wish for.

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– Zaera

This proves that everyone in Null Sec would move to High if PvP was removed. Then, everyone would quit in droves simply because PvP was not allowed in High Sec.

Or it proves that there isnt enough of a population in Null to support the mass quit that would happen without PvP in High.

Either way, this proves that High Sec is carrying this game.

If we are using Echos as the example that is…

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Bah. How does someone simply playing the game as it is intended to be played become ‘toxic’ ? And what’s this nonsense about ‘profit’ ? Shooting people just for the fun of it has been part of EVE since it began.

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There is no Halama Code of Conduct, thats called role playing a fantasy. The gankers are really no different from Shampoo and Glossy Hair guy.

Why would anyone applaude a High Sec ganker that doesnt have to worry about gate bubbles, getting drop on by a Black Ops fleet, maybe a Titan or getting caught in a large fleet on its way to a large battle.

In Low and Null, there is no time delay to come back out and fight.

The only reason High Sec gankers exist is because the game play is easy. Create a perch near the gate. When a target comes through, and the target has been scrammed, warp and destroy. If a 2nd or 3rd disposable scrambler is needed then apply.

There really is no challenge to High Sec ganking. The gankers only make it sound difficult.

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What a load of nonsense. Avoiding being ganked is a piece of cake. I have chars that have never been ganked in over 3 years…and that includes mining and transporting stuff. I’ve transported billions worth through Uedama…never once faced gankers. It is EASY if you know how.

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This is one of the reason Eve-online is fun.. PVP through written words. :slightly_smiling_face:

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:face_with_hand_over_mouth: really?

I have chars that have never been ganked in over 3 years…

Because you treat high sec like low sec

Anyone with a brain scouts ahead and knows where the gankers are. Getting caught at your ‘perch’ is the easiest thing in the world to avoid. But people are lazy…and that is why they get ganked.

You haven’t a clue what you are talking about. But that’s par for the course.

You have never been to low sec it seems.