I’d like to propose a game development idea aimed at enhancing player engagement while maintaining simplicity. Presently, there exists a gap between alpha and omega clones within the game. To address this, I suggest introducing a feature called “genetic modifications.”
The concept is straightforward: players can augment their clones using genetic modifications, but this choice would preclude the possibility of incorporating cybernetic implants into the clone. These genetic enhancements would be applicable across all clones for a particular character, including jump clones, ensuring consistency after character death and rebirth.
This system would enable players to tailor their characters to suit specific playstyles. Moreover, these genetic modifications would be factored into kill mails, introducing a strategic element to gameplay.
To ensure balance, I propose permitting players to create one-shot gene mods for their clones, which could be made permanent using plex (affecting all clones associated with that character). This approach would provide alpha account users with the opportunity to enhance their characters without transitioning to omega, ultimately enhancing the gaming experience. It’s crucial that these options be accessible to all players rather than confined behind the omega paywall to foster a more inclusive community.
This system could motivate alpha players to utilize their clones more effectively, establish goals, and derive a sense of accomplishment from their gameplay. It could also prove beneficial to omega players, especially those who intermittently switch between alpha and omega, preventing abrupt skill point loss due to subscription lapses.
Furthermore, this concept could synergize with the expert systems introduced earlier. Players could purchase expert systems and employ genetic modifications to make these enhancements permanent, resulting in a more immersive and personalized gaming experience, all without expending unnecessary skill points.
Additionally, this idea addresses recent discussions on character identity and name changes. While character transfers have addressed some of these concerns, genetic modding could further intensify the connection players feel with their in-game personas, thereby enriching the overall gaming experience.
To counter potential abuse, I recommend that each successive genetic modification for a character comes at an escalating cost. For instance, if you upgrade one alpha clone for 10 plex on an account with three character slots, and then switch to another character and upgrade it for 20 plex, when you return to the first character, the second genetic upgrade would cost 40 plex. This cumulative and progressive cost structure discourages the accumulation of upgraded alphas on a single account, incentivizing players to focus on a specific character for their gameplay needs.