Gila / Ishtar / Vagabond - Min/Max Abyss

  1. by ‘learning curve’ I’m going to assume you mean training times as opposed to ‘working out how to fly’, and to that i’d have to guess “Vagabond” because the Gila would require 2x cruiser skills @V to be ‘maxed’ and the ishtar would require multiple medium drone specialization skills @V, where the Vagabond ‘only’ needs med turrets @V & the two spec skills… potentially only one if you decided (for e.g.) autocannons are all you’ll need for Abyss content.

  2. Not that i’m aware of, the best way to get the optimal skill training plan would be to identify a fit and then generate a skill plan from that, and then finally push the ‘relevant’ skills to V. If you use Pyfa with your character it will allow you to copy missing skills to the clipboard, which can then be imported into a new plan in EveMon.

  3. I’d probably of suggested the Vexor or Moa but it will come down to how it’s fit (i.e. a buffer fit will take a heavier punch than an active fit) but it will most always, when your starting out, come down to being aligned so you can warp away when things get too spicy.

  4. Again I think this will come down to what fit you decide on (and fitting skills), Pyfa can give you an idea of the cost of modules and you can play with switching Meta IV (just starting) to T2 (got skills) to Faction/deadspace (got skills & isk to burn).

Hope this helps, and hopefully someone with more specific knowledge of Abyss can impart further advice… if you haven’t already I’d suggest having a read over this post, while the info is old it should still be mostly relevant.

Regards,
Cypr3ss.

1 Like