Instead of 10 level 1 agents, 10 level 2 agents, 10 level 3 agents, and 10 level 4 agents,
Turn it into
40 mission agents, all of them being every level (except for level 5 because low sec).
when choosing a mission, you choose what level the mission is, meaning all agents can give all levels of missions (except for level 5), instead of each agent being locked to a specific level of mission.
Current: want to do level 1 security missions? go to a level 1 agent. want to do level 2 missions? go to a completely different group of agents
Requested: All agents can do all levels of security missions (except Level 5 because low sec requirement), and you choose what level mission you want from the agent. Corporation or Faction standings are still needed for higher levels of missions.
Additionally, a system should be made to track what ships and fits are used to successfully complete missions, so people can see what ships and fits are needed or work for that specific mission (The Blockade for example), and which ones dont work, in which case they wont be recorded or written down in the first place.
Overall, it’s not a bad idea, however I would not want fits to be forced public. You can opt to have your fits public maybe, but not sharing should be the default. I’m sure there will be database issues with having a lot of fits stored as well…but that’s above my level of understanding.
I believe it’s more likely they have never played an older mmorpg in their life.
RNG ( random number generation ) has been the bread and butter of mmos since before they even had graphics. particularly in combat.
While I can see what he means about the mission givers, in Eve it works out as a more qol thing. If I want an level 1 mission, I know exactly who to go to. Same if I want a level 4 without having to through a menu of diffent level misions to find one I can do if every giver has every mission. Imagine the level 1 quest giver in WoW’s tutorial map also handing out the quests for endgame raids. Would be kinda stupid, huh?
As for public fits, he’s also apparently never played mmos or he’d have been there in every game that added an “inspect” feature to see other players gear without adding a toggle to deny inspections and the ensuing flames of consumer rage that followed every time.
I believe it is intentional that players should move on and change location, learn a new area, it’s inhabitants, routes, enemies, making new contacts and meeting new people etc. when progressing upwards the missionrunning ladder. It can’t be good to stay in the same “agent system” from L1 to L4 forever.
Also imho it fit’s lore a bit that different Agents have different security clearance and thus are having a different mission pool to offer at different difficulties at different locations.