Eh, I question the latter case, but neither of us can claim to have been in any statistically significant portion of the corps out there. As to the former, it depends on the player. Some don’t, and you’re more likely to hear about those because they show up on the forums or reddit complaining.
Remember though when I said that Eve Uni causes more people to stay with the game than not, and so does being in a corp at all.
Yes, but the proportion of those people is nowhere near 1/3rd of all new players, and plenty of objectively bad players will continue to play and play badly just because they find the game fun in some inherent way and don’t really care how well they’re doing.
And under the old system it didn’t take much incentive. The guy who war-dec’d me had basically sat on the Niarja gate randomly clicking on people who passed through and war-decing them more or less at random.
Plenty of “carebears” did learn how to do this. This is precisely why the merc business dried up. People learned the mechanics and it turned out that the vast majority of war-decers weren’t actually that interested in prosecuting a real war, so if you just stay away from trade hubs and a few choke points they won’t get any kills off you and the war will drop. If they did come hunting you just drop corp and reform in a new one.
Of course some of this does’t work well for groups larger than a few handfuls of players, and CCP wanted to encourage those groups to, you know, exist. Hence the war-dec system now revolving around having assets in space to fight over, rather than just having the temerity to leave an NPC corp.
Beats the hell out of the old system where most “wars” were just camping Jita 4-4 or some other trade hub or choke point, and if someone isn’t smart enough to set their structure timers for when their members are awake and active then that’s on them.
So, assuming I join a corp and they don’t agree to this does that prove your example wrong, or do I need to join every single corporation in the game and take a full statistical survey…
Seriously, I’m not denying that these people exist, I’m saying they’re not as prevalent as you seem to think, and I think you’re also misinterpreting what some of them are saying. I’ve been in some of these “PvPers suck” discussions and if you actually engage with them and pick apart what they mean from what they’re saying then most of the time they actually mean ganking or one-sided engagements, not PvP as a whole.
This kind of hyperbole just undermines your claim to any knowledge of the game’s playerbase, because anyone who spends any amount of time hanging around High Sec or PvE groups knows this isn’t true, because most of the people in those groups PvP to some degree. Even as an exaggeration isn’t not remotely directionally correct.
It kinda makes me think that you’ve bought into the forum tin-foil-hattery that everyone posting on here has some ulterior motive they won’t disclose, so anyone arguing against “moar PvP” must be anti-PvP entirely… but that would be reading too much into things on my side, so shrug.
And it still isn’t for everyone. Eve is, by the standards of the MMO market, a very niche game. You seem to have read something out of “Eve isn’t for everyone” that CCP either didn’t intend or doesn’t agree with now though, and that’s entirely on you.
As I said, there’s a balance between “too niche to survive” and “losing all character as a game” and we’re still well within that.
