Highsec/Lowsec/Null Beltrat Escelations

They are indeed nasty, but they can be killed. It’s not really worth it though, as they have no bounties and drop nothing.

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Not offended. It is just bad suggestion.

Look I am all for making mining more active ability. But this won’t work. Those with strong ship (Mack, Orca) or good skills will have no problems beating the extra NPCs. They will not have to watch their ship at all, drones will clear it automatically while they are watching Netflix.

Those without strong ship and without good skills however will get ducked by this and annoyed as they have to switch belt, and after 15 minutes that belt will spawn rats too and they have to move again.
NPCs in highsec which can’t even kill a retriever (after all the buffs to these ships) that is afk and has no drones. If the difficulty isn’t higher, then this accomplishes absolutely nothing.

So in the end, you are making mining impossible, or at least highly annoying, for low skill players and maybe solo players, while high skill players can keep afk mining as they do now.

If you think that players will enjoy docking and bringing pve ship to clear these NPCs and then dock again and reshiip back to barge to mine then you are totally wrong. They won’t.

Also if you want to make mining more attention demanding then it should be compensated for it. Like more ore or something. Otherwise it is just nuisance with no benefit. I don’t have to be miner to know that players will reject that.

I hate mining, I don!t even consider that to be content, but this is not an improvement, just hindrance.

Btw, can you answer my questions? Repeat for you:

You did not read or comprehend the OP.

That is why a timer was proposed and escelating waves. As clearly shown in the OP, the first 3 spawns (45 Minutes to an Hour under current mechanics) will be completely normal.

"NPCs in highsec which can’t even kill a retriever "

Factually incorrect.

“If the difficulty isn’t higher,” - Yes, the difficulty is explained to scale higher. Did you read the OP?

“Not offended. It is just bad suggestion.”

Yeah, well, that’s just like, your opinion, man.

“So in the end, you are making mining impossible, or at least highly annoying, for low skill players and maybe solo players, while high skill players can keep afk mining as they do now.”

How?
-Why can players not group together?
-Why can they not swap belts after an hour?
-Is their cargo hold still not full after an hour?
-How is mining made impossible.

No, all this actually does is prevent or dissuade AFK mining while simultaneously promoting more fleets and group play.

“Like more ore or something.”

That will have adverse affects on the material economy of New Eden.

Your questions were answered, IN ORDER, in the post directly after that and you’re well aware of it. Highsec/Lowsec/Null Beltrat Escelations - #5 by Godfrey_Penderghast

Your refusal to answer my questions leads me to believe that you were not trying to attack npc miners and you have not mined in lowsec or nullsec for more than 1 full load of venture.

That explains it all.

It is literally linked in the post above yours. Less than a few inches up your screen… as a direct quote… as you are well aware.

That “Frequently.” is supposed to be an answer to both questions? Please use quote system next time, this was confusing as hell.

I asked, because this whole idea screams of “All I ever did was mining in highsec and I want to make it a bit more challenging because I am bored”.

Mining in low and null is much more interesting because the npcs are stronger, comes much more often and can even warp disrupt. They also have nice loot and every npc drops a loot so it is actually solid extra income.

What do you think will happen when all these solo miners or players with weak skills to not fight the npcs let them spawn and switch a belt? Eventually now they occupy all belts.

No this suggestion is simply terrible. I am sorry. And no I am not one of those nay-sayers who automatically shutdown every suggestion posted here. Here is a well written player suggestion which I do support - Fail Conflict Drivers Feedback (ESS Reserve Bank, Skyhook, and Mercenary Dens)

You’re intentionally trying and failing to troll. Trolling =|= pretending to be a fool.

As you’re well aware, the post answers your questions in the order you asked them.

“And what “issue” is this supposed to solve? Why are you suggesting this?”

I am suggesting this because I thought it was an interesting idea and I desired to. Why are you offended by the suggestion? I see that you’re a miner. Would you like to discuss improvements to the suggestion?

“Have you ever been in lowsec/nullsec asteroid belt?”

Frequently.

“Special spawns do exists, reinforcement do exists.”

I’m aware of Pirate Strongholds and their mechanics. Who says they must be exclusive? These are two totally different things, though this could be tied to the Stronghold System.

“What do you think will happen when all these solo miners or players with weak skills to not fight the npcs let them spawn and switch a belt? Eventually now they occupy all belts.”

Oh no, only if we could do something like add a timer for them to warp off if the belt is empty. Woe is me.

“No this suggestion is simply terrible.”

Yeah, well, that’s just like, your opinion, man. X2