Hilmar want to remove or correct NPC station and Assest Safety in Eve!

Those deep safes still exist. Or at least they did last time I checked ( a year or so back?). We can’t make them any more, but if you still have the bookmark you can still hang out there.

If the point you were alluding to in response to the OP is that an alternative to having ‘safe’ structures in which to hoard stuff is to have a hidden place in which to hoard stuff… then I’d agree.

It’s always puzzled me that the developers modelled full-size solar systems, some of which are hundreds of AU across, but there’s never any sense of that scale because we only really fly between a limited number of fixed points. A 50AU radius solar system should have ~525,000 cubic AU in which to hide in/on/around a geographical feature. Or even the middle of nowhere should be genuinely deep and safe. When every ship or structure is visible or scannable, and every pilot visible in local chat there’s no immersion and developers limit their own options.

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Nope, deep deep safes were all removed during the Tyrannis expansion. Anything more than 10AU from the outermost celestials is long gone, ships, cans, structures, the lot. There may well be some legacy BM’s left but you can’t warp to them if they’re outside the limit.

After Tyrannis, for any point more than 10AU outside the furthest celestial in the system, you will not be able to open cynos, create bookmarks, or warp to that location. Also, all “stuff” outside this range will be deleted during Tyrannis deployment.

The citadel I’ve found in a system I’m not going to name …
thirty+ AU away from the nearest thing …

… wholeheartedly disagrees. :smiley:

Thanks for reminding me!

Is it more than 10AU outside of the furthest celestials distance from the star or is it above/below the plane of the normal planetary ecliptic but still within the 10AU limit of the furthest celestials distance from the star.

The former shouldn’t be possible, the latter is.

Sidenote 30AU is the approximate distance from the Sun to the leading edge of the Kuiper Belt, Neptune also orbits at about this distance.

I guess you’re right. It’s not actually there.
I also don’t have a bookmark of the spot.
I’ve never warped there either.

Let’s talk about something else.

not realy true. i think 10 AU from celestial flight orbit (that drawn line) maybe. i still have an working BM far outside of any celestial.

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Jonah’s point is that it isn’t about distance from the nearest thing - it is about position relative to the Star and the outermost celestial from the Star. Something can be 30+ AU from everything without being outside the 10AU limit beyond the ‘orbit’ of the outermost celestial.

Yes, the devblog’s TL;DR did a bad job describing that it is referring to the orbital path of the outermost celestial, not the static physical location of the celestial on the system grid.

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heh, I’m not doubting you, it’s totally possible to be 30AU from anything and still be within the deep safe limits set in Tyrannis; going above or below the plane of the ecliptic puts you a long way from anything; it’s all good as long as you don’t exceed the distance from the star to the outermost celestial +10AU

@Mkikaden_Tiragen, thanks you phrased it better than I did; maybe I should work for CCP and put out confusing dev blogs :scream:

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I think I get it, but it’s worded in a really weird way.
Without mentioning the paths it’s totally misleading.

Hm … I wonder how many of those exist out there.
Maybe I’m not paying enough attention.

Thanks to both of you!

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(not to scale on anything, just a handy example picture I found via Google)

If the blue ball is the Star, and the red ball is the area enclosed by the path of outermost celestial (marked as a sphere around the entire system rather than a single point in space or a flat orbital path), then the green ball is the hard system limit as of the Tyrannis expansion - the barrier nothing can travel beyond. You can bookmark any spot reachable inside the green sphere (examples of not-reachable space: interior of the Star/blue sphere), though there may not be any objects within a substantial distance!

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I’m pretty sure that you’re right, the way I read it the +10AU limit applies to the imaginary orbital path of the the outermost celestial, so if the outermost celestial is 40AU from the star, you can drop a bookmark anywhere within a sphere with a radius of 50AU centred on the star.

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The problem with this thinking is that we HAD a glut of materials. We HAD cheap ships and modules. And no, it has not given gankers and hunters a ton of targets. The game has instead stagnated.

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I think game stagnated because its boring.

Now if it will be hard and boring It will be dead.

What is interesting here? Fights people will never have?

Because feeding isnt funny. And this will be permanent feeding from day one to powerful entities. There is no balance of any kind in EVE, only powermongering, its the point.

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/offtopic slightly

Going back to deep safes, I calculated the volume of a sphere with a radius of 50, using the theoretical solar system from my post above.
Volume of a sphere:
V = (4/3)πr3

It’s enormous when you apply the AU as the unit of measurement.
523598.7756 AU3

For scale in our solar system Neptune is the furthest out, because Pluto is no longer a planet :frowning:, orbiting the sun at around 30 AU, add a 10 AU limit from Neptune and we have a radius of about 40AU, so our theoretical solar system is a bit bigger than the one we inhabit.

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That doesn’t sound right…

Yeah just looked it up, neptune is like ~30 AU.

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Yeah I’m dumb it’s 4.5 billion km from the sun not AU, gonna fix my post now.

Ta.

You’re completely missing the point that was being addressed, that having 50,000 farmers in high sec would not harm the game but would actually benefit it.

I’m not sure anyone would call the current pricing or even the recent pricing of ships and modules “cheap”. They were certainly available, and they were certainly in the price range that you could raise the cash to buy them. But Cruisers and battleships and Large Shield modules are not so ‘cheap’ that players were casually throwing them away.

The game stagnated because it’s designed badly, because it’s barely retaining any new players, and because CCP is unable to conceive of anything cool and workable to add to the game, and even furhter, unable to code it if they did so.

All the cries of “turn back the clock! More destruction! Stop the farming!” won’t achieve anything except to lose another 20% of the player base. The economy isn’t the problem. Poor game design, boring combat, and mechanics that require people to devote hours at a time to the game to achieve anything engaging/useful are the problem.

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But how?

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The issue lies in what people think is great. What people are like.

Some people think its great to live in a greatly developed country with everyone going to work, driving audi, having days off, all of children going to school, fields harvested, technology developed.

Some people only want it for themselves and doesnt care about others, so much they would steal from others to have more. Its where problems start.

When you allow stealing by not developing enough of consequences or enough of blockades, thieves will be going free and unpunished, and you ruin everything for people other than thief. In game and in life. There are paralels and its why EVE was always so niche. Its a corrupted world where dog eats dog.

But CCP never learns. They even made NPCs going stealing peoples time and work in high sec. Now its probably too late for CCP to realize it, they dealed in the dung they pour into the game, they are completely desensitized to what it is.

Players too, whole idea to make people play it is to desensitize them fast enough. Those poor souls that try it.

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In Ancient Greece, there was a standard of living that allowed art, science, philosophy and such to florish because they had slaves to do the menial work. This is how they had the time for all that.

Which begs the question why slaves and robot slaves exist at all in EvE if we, the capsuleers, have to actually do work in order to do what we want.

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