Mainly im talking about how much longer will their overlords at -PA- let them keep making massive financial decisions that never work
And no I don’t think they will kill eve but surely someone gets fired after they release not just 1 ded on arrival game but god damn 3 in the past few years costing them 10s of millions
Hilmar may not be very good at running things from a game design and product creation point of view, but credit where credit’s due: he’s always managed to talk someone into footing the bills and kept the lights on (he must be a damn good talker!). So on the financial side of things (which is his real area of responsibility afaik, moreso than any game design issues), he’s been pretty solid.
Of course we’d all like to see some solid game design and development progress on EVE rather than more side-shows (and TBH I think they’re trying a bit harder the last couple years), but I doubt they’d waste money to the point of threatening EVE. Any company prefers to have more than one viable product… let’s hope they stumble into one.
Maybe they could start hiring developers remotely.
At present, your only options to work on this game are:
Live in Iceland, London or… Shanghai!? already.
Or
Move there.
And given how fickle this industry is, which sees even the biggest studios dump devs in buckets every time the accountants fart or cough, no one’s moving their whole life for a game dev job and zero security just to end up having to schlepp back home again at their own expense when the wheels inevitably come off.
Meanwhile almost every other studio has WFH/WR options.
They’re limiting their talent pool pretty much deliberately (or due to outdated management practices which require everyone to be micromanaged and hawked over in a panopticon continuously), and the pool of people with relevant experience, who like space games, AND enjoy rooting around in elderly codebases, AND live in those countries is almost guaranteed to be a puddle.
The biggest problem has been absorbing players, especially big bloc players, into the development team and also forcing monetization schemes that change with the wind.
That’s how it starts, then someone pipes up and mentions the money, and from that moment on, every feature discussion is suffixed with; “…but how do we monetize that?” and then it becomes the entire focus of the discussion and the actual feature itself is relegated to secondary concern.
I don’t disagree with this on principle; in fact, having people who play the game actually working on it can be beneficial so long as they have chops, which would be a given if they’ve managed to get through the door, however there are nuances; if the players in question are d***s, that will come out in one way or another, either in the code or in the design (depending on what their role is), so “big bloc” players as you call them will be mostly end-game players who will be too far removed from the New Player Experience (read: won’t give a fox about new players) and that can have a detrimental effect to player retention if they have a lot of sway and often get their own way.
People are pissed off when CCP spends money on things other than Eve but they need to be realistic; no modern company (especially one selling a 20+ year old niche product) can survive solely on that lone product. They must diversify or die.
I dunno really I mean they been trying to run it into the ground for the last 7 years or more. There was that Vampire vanity project that got canned. Then a dalliance with some far eastern company that wanted P2W… or is this current?
Anyway I been in game since 2010? ish and have enjoyed fights all over the shop. IDK really - is this the EVE is dying thread???
I should add I have been inactive for like 3 years whilst I couldnt face logging in to do stuff… Burnout Bittervet. However my name is on a statue in Iceland…
I’ve played since 2003 and in the past decade, CCP has focused on what the Stellar Council wants, instead of what’s good for eve. Major error. By pandering to large alliances and providing vast perks only to sov holders, CCP has essentially strangled the individual as well as the small corp. They are killing the seedlings while focusing only on the adult plants, which is helping the guy who needs that help the least. That, combined with rampant continual ganking in secure space has slowly strangled the environment. They have the wrong philosophy for growing the player base and are listening to the wrong people.
I’m all for CCP building a second great product that will help the company, and hopefully by extension Eve survive. The issue is the types of projects CCP waists their time and effort on:
First, we get Dust which from all accounts was a great game. The problem was that they tied it to the PS3 when it was on the way out heavily limiting the potential customer base and ensuring the game wouldn’t last long.
All the VR games were cool but required people to invest in VR headsets. Given how expensive they were back then it limited the potential customer base which is just plain stupid.
Now a blockchain game.
I would love them to make a good new IP, but emphasis on “good”. If they can’t do that then focus the efforts solely on Eve and be a two-hit wonder company that dies when Eve dies.