I’m new to this and not sure if this has been raised
I was thinking that it would be good if players could hire NPC Mercs for protection and escorts etc etc
Cost could be based on make up of merc force and wether hi/low/null sec operations and experience/level of merc force
It could be used to protect mining fleets help in missions or ratting etc
May not work so well in PVP
You could spend your status to call on NPC fleets to come help you out. for instance, fighting a higher level angels site, use your Republic Fleet standings as currency to call in reinforcements.
I’d change this to no PvP pets in EVE. I can see viable design space for story-based PvE-only NPC allies, as long as the costs are balanced and those allies can not contribute to PvP. For example, the suggestion of being able to spend LP to call in assistance in a mission could be fair if the cost of doing so made it a last-resort option and doing the mission without assistance is the more profitable choice. No players are being replaced because no player is going to take a contract to come help you with your mission.
Yep that was more my thinking PVE definitely not PVP
I spent a lot of time early on solo PVEing by the time I got to level IVs I’d invite other players (noobs) etc to salvage or fight
I think there’s a potential gap to be filled for the PVE/Solo player
How would what work? For calling them in you could make a “HALP BUTTAN” deployable item that you can buy from the LP store. It’s a one use item that summons NPC allies (ship types determined by the tier of support you bought) when deployed, and those NPCs attack any NPCs opposed to the player that summoned them. Or maybe you just add a separate UI section like carriers have for controlling fighters. For making them PvE only you don’t bother with UI limits, you just make them never engage any player ship, period, even if attacked by a player. I don’t see how anything I suggested there creates any UI difficulties.
And players do help eachother with missions.
Yeah, ok, occasionally you get a random stranger to take on a charity case. I don’t think this is a meaningful enough interaction that we need to worry about replacing it, especially when the replacement would cost ISK and still be less desirable than begging in local for someone to help you for free.
There shouldn’t be consequences of choosing to be a solo player or a PVE player
It’s a considerable and necessary part of EVEs economy
Eve needs to evolve and attract new players and maybe that means content that PVPers won’t like/use
Just going to stop you right here and say that this is utter nonsense. EVE is a game where your choices have consequences, period. If you choose to play solo then you don’t have the resources of players who organize into groups.
Sorry but I thought the whole point of Eve is that it’s all pvp possible. Everyone here has been a noob at some time. Shed the same clones and felt that things would be easier if they had friends to call on. Join a Corp - make friends - after all this isn’t guildwars