I think we need more NPC friends in Eve Online.
First you randomly approach NPCs in stations or someway to meet them and recruit up to three. They have roughly equal stats.
Then you can go on adventures with them. If you are flying a ship with your other 3 NPCs aboard you can get different bonuses.
If you assign them to planetary they can increase planetary.
If you assign them to Research, reactions, Manufacturing, they add a boost. And the 3 different NPCs you recruited level up however you want, with a completely different skill set.
You can assign them to mercenary dens, guard duty, all kinds of things.
Furthermore, if you ever need tutorials (like the ones you get from your first character), like how to fly a cap and how it works to cyno, or handson step by step instruction on how to take part in new content, just talk to the appropriate NPC companion and he will walk you through everything.
Where do you keep your companions? In your housing which is renting from an NPC station or having one room in your player structure that is your home away from home. Maybe just rent quarters for you and your npc companions in corp/alliances keepstar or astrahaus.
Anyways, what else can NPC companions do? They can be assigned tasks like find something on the market to buy, and if done, they get a lower price than the ones listed in market, at no loss to the seller to make it believable but through some explanation on how they got you a lower price on the bpo and the seller got what he asked for.
Send NPCs on other tasks, like intel monitoring with a whole new set of structures to augment alliance space that monitors up to 9 systems at one time, and your NPC just does it for you in a new easy intuitive way.
Or you can setup your NPCs to salvage and haul, or to spar with.
Or you can setup your NPCs to add bonuses, like 1/2 marauder siege timer when with you in your marauder, or whatever options they can add to a particular ship, and they can grow over time however you want them to turn out. A whole separate skill path designed to serve your character and not like player skills which are designed to be more primary.
If your NPC companions die, then 900k a pop for a clone or at the home station like a regular player.
What would this take? Maybe too much new code, but if done right, then it could revitalize eve, because new players would feel like they are starting anew with NPC companions that just begin their research over time, and you could trade them in the character bazaar.
Anybody like the barebones, skeleton of an idea that this is?