Alright, hello there!
I know it’s long but please read! Especially CCP!
I’ve been playing for a while. Pretty sure I had 2 other accounts, somewhere around the time this game came out, one at the start, one a few years later. Didn’t come back until 2013 or so I think? Anyway.
Alright so a tiny bit more background. This game along with a few others got me interested in not only business but computer science as well, taught myself to program(sorta), not a professional or anything. I love game design though, and one of my projects is a space game, not the one I’m working on for sale unfortunately.
I figured perhaps some of my ideas could apply here, as well as what I’ve seen and heard from friends that have come and gone to the game over the years. I just got ganked too before the server went down for maintenance. Was pissed and frustrated at first. But that is no big deal, I want to touch on some things that have always scratched at the back of my mind for this game. But first I will give some praise.
The new Structures and system are awesome, I like the no war dec on corps with no stations. Though we did have a station at one point, it is still a good idea in my opinion.
Alright So here goes, I will try and be as succinct as possible and break this down with hopefully some sort of proper formatting and organization.
I don’t mind getting ganked once in a while, the problem arises when the Corps are so large or the groups of players are so big I can’t get any revenge, the Bounty system in my opinion does not really equate to what I would call a bounty system and is broken among a few other things in the game, but I will leave those for another thread, unless I can amalgamate them all into one eventually, this did start off as a bigger thread but I think it’s best if I keep it short and sweet.
Even hiring Merc corps or pirates, is usually out of the grasp of most players.
I sat and watched these guys sit at a gate for an hour at least, cloaked. ganking people, one after the other.
Sure that’s cool, I could go do that too, but there should be some way to make the game more “even” for solo and smaller groups vs bigger groups.
So I propose
NPC Fleet Members AND Using Alts in your active client account as FLEET MEMBER “NPC’s”.
To make it balanced and acceptable to the gankers, every NPC Fleet Member(NPC Hirable Pilots) should cost 2 slots of fleet member capacity. Normal - (Real Player Character(This includes alts that are in your account of the active client) will take up 1 slot like normal.
YOU Get standing + Skill with given Corp/NPC
= Hire pilots (NPC PILOTS) (NPC pilots are never as good as a player(human) pilots in attributes or skills (They have randomized attributes and skills based on their RACE|CORP INCLINATION|LEVEL(BASED ON YOUR STANDING),
and YOU or your CORP must provide them(HIRED NPC PILOTS) with their SHIP and FITTINGS.
Each NPC Pilot costs ISK/hour or for special Pilots Loyalty Points per hour.
NPC Pilots can pilot any ship, help you mine, defend you exploring, hauling etc. (GIVEN THEY HAVE THE RIGHT SKILLS)
This all would come with a package of “CUSTOM FORMATIONS” + and + “GAMBITS”
So for Custom Formations, a window where you can drag and drog POSITIONS and create formations based around YOUR SHIPS position in the window. You APPLY/SAVE like a fitting.
Then you can also create “GAMBITS” (Have some “TACTICAL” / “STRATEGIC” Skills, perhaps split into different kinds of strategy (Like american football “Plays”) Except they are custom, like Dragon Age or Final Fantasy 12 gambits.
ie. Action, reaction, reaction, action (Customizable GAMBITS) (if, else, else if, NOT, AND, etc etc)
You could mix these with the “FORMATIONS” let the player experiment to their hearts content.
ALL IN ALL
This is about equalizing force between groups of gankers, corps, etc. There needs to be a way for solo players, ppl who dont have enough time or a rigid enough schedule, (be it yearly, monthly, weekly) to play the game in it’s entirety.
None of that should break the game. It should only enhance it. Bots can’t really use it anymore than they do with multiboxing because Gambits would be involved, all you can do is DESIGNATE targets as a fleet commander etc.
The idea would be that if there are only 3 of us we can still fight a corp that has 30 REAL players, because WE leveled up the new NPC Hiring skill so we could hire NPCs into our fleet to fight the other guys, but balanced, which is why 1 NPC would take 2 slots or something to some such effect.
As for Space Strategy and Tactics I’ll post anoter post about that later. Even this post I haven’t thought out the best way to say it yet, but I figured I should post it anyway.
For the strat and tactics tho. The game needs to put some limitation (oh no that word) on blob fights. Some way to split fights up so they are smaller skirmishes, perhaps some rethink on scramblers and how they work, and bubbles and their sizes, or something.
Something must be done.
Eventually I want to touch on a whole bunch of subjects. But I’ll leave with these few things quoted, that I’ve heard lately. Which brought me partly to write this, cause I don’t have enough time, and the Monopolies of Eve are too big, and I just can’t compete, even if I had 5 friends.
(Which brings me to another thought. CONCORD Anti – Trust (Anti Monopoly law) could be a mechanic 0.o. Get too big, get fined and lose standing and targetting with sanctions :O) haha.
Anyway. I will refine this post as I refine how to say this idea better.
But any thoughts? I figure this can be implemented (I forgot crews, crews would be cool, and tie in with the new Shooter they are making if they did it right).
Thanks for reading.
(Complaints from friends who have left the game, different one, over years nd years, same or similar complaints tho)
** "The game feels too much like work"
“war and PVP isn’t really all that fun, especially the bigger you go”
(Sure they look cool… but who has the time for that, #1. #2 there is nothing strategic or tactical about a "Blob" battle.…)
“Who wants to press F1 and sit in station all the time, it’s broken”
- Avoidance of going out to play for periods of time, I think can perhaps be easily solved.
"What is the point of this game?"
(Big problem for sandbox MMO’s, especially survival/crafting based ones)
(For me this isn’t so much a problem because I try and make a goal for myself)
-(This will be the last one I touch on) – in the future of course…….**