Economy pretty wrecked.
Too much isk and not enough stuff exploding.
Economy pretty wrecked.
Too much isk and not enough stuff exploding.
Exploding stuff doesnt destroy ISK.
ISK sinks destroy ISK.
Strangely, CCP keeps removing (i.e. repair cost) and nerfing ISK sinks (i.e. trade tax), while the huge faucets (rat bounties) stay untouched.
It seems they want a broken economy.
Exploding stuff actually creates ISK because of insurance
Definitely true for t1 hulls, some alliances even produce ships just to be destroyed on the spot and get liquid isk instead of minerals.
No nerf, broker fees and trade tax together are now by a wide margin the biggest ISK sink in the game. Trade tax canât be avoided even when trading in citadels, and still a big portion of trade is going through NPC station orders.
Okay, I just picked an item and it shows a slight profit when I make 100 of them and sell to buy orders (not sell orders). It isnât huge ISK, but it does allow for a profit margin of just under 6.45%.
For T1 items, profit margins are going to be small as they are the easiest part of industry to get into. In other words, even if profit margins for some reason do increase, what will happen is everyone and they uncle will get into that market and drive down the price in short order.
And CCP has gone and made a number of changes to the game to make it easier for competition in all of industry. Station slots are gone. No more needing standings to anchor a POS or a the citadel equivalent. They have also changed the way BPOs work as well. In short, there are more people in the market on the supply side driving down prices.
This is not a hallmark of a âhorrible economyâ but of a thriving economy. You can still earn a profit, people can still buy stuffâŚlots of stuff. That is a good thing. In a horrible economy you will see very little to buy, youâll have a hard time selling tooâŚassuming you can get the inputs. You have it precisely backwards Iâm afraid. The economy does not exist merely for the sake of profit, but to allow for consumption. And in this game that means stuff we can use to blow each other up with, by and large.
Iâm doing fine with manufacturing and selling, but then Iâve invested the time training up for it and moved out to a much less safe area of space.
If you sit in hisec to manufacture youâll still make ISK, but nowhere near as much which is basically how it should be.
There are two price points to look at for items.
The cost to manufacture (buying all the materials).
The cost of reprocessing (how much someone can get from reprocessing the item)
They both matter because there are two main sources of items. Rat drops and manufacturing. On T1 manufacturing in particular⌠the rat drops can often cause the price to drop well below manufacturing cost. Thatâs because thereâs a âno costâ (other than time) method to generate the items.
But rats no longer drop T1 items, only meta modules.
Is that the case? I sell all my rat loot in bulk to my corp so I didnât notice that change.
THat has a big impact⌠but the two numbers still matter to some degree. The reason is drops from PvP losses.
The reprocess price is still the true floor of what an item should sell for because PvP loot doesnât come at manufacturing cost to the person who loots it. Smart market types should snatch up anything selling below reprocess price.
Manufacture price is the floor (or should be) for those actually making the items. Some donât understand the âminerals you mine are not freeâ concept⌠others try to manipulate the market on certain things.
The removal of T1 drops should (in the long term) help somewhat though.
Well, the rat drops still compete with T1 Modules - many straight T1, meta 0 items are simply useless, as you can buy often cheaper meta 1 or 2 versions of them due to the high availability of NPC loot. So, sure, if you are trying to sell meta 0 guns, you will likely have a hard time making a profit of them, as to many people they arenât worth more than the minerals they can salvage from them through reprocessing.
I didnt stay stuff exploding destroys isk.
Read it again.
PS: Insurance is a stupid system.
just another thing ccp has broke, you can blame injectors and the new plex system for that, when you can use real money to buy plex to sell for isk, why build things now? problem is, dedicated builders are now abandoning for profit industries, and using plex to accelerate null production, the problem theyâre creating is a whoever is rich in real life wins the war in null, right now, not much is being manufactured, but a lot of players are building for themselves and not using or selling their assets anymore, theyâre just ship collecting, most the production lines are being used for citadels
This makes precisely no sense at all.
If people were mining, building, then hoarding, the velocity of ISK would go down. It hasnât really changed since April, so thereâs evidence that goes against your claim.
TLDR: I call bullship.
Simple: Because building is the only way to get them. No money in the world, real or virtual, can buy you ships if nobody is building any.
Thing is, I can buy pretty much any ship I want to including fittings, right now with no delay or difficulty whatsoever. The only exceptions are snowflakes such as AT prize ships due to the rarity of their blueprints, and buying a Titan or Supercarrier may take me some time too because they take so long to build.
So, if we assume for a moment that you are right, and people are only building for their own consumption - where is all that stuff on Jjita market coming from? Is that all old stock?
Prices ebb and flow with the mood of players, any manufacturer knows this and adapts their output accordingly. Itâs what makes the manufacturing side engaging.
Some of us actually enjoy the manufacturing side of things, and itâs my main focus now as I have a new child so canât run combat flights. Another reason why I love EvE, so many options.
Before you comment on anything economy related again, learn how plex, injectors, and industry actually work. because its obvious you donât have the faintest idea about it and are just making a fool of yourself.
Itâs not a horrible economy, itâs an accurate economy.
Itâs a player driven economy, which means it is subject to the whims of the player base.
Given the number of active players and up until recently the lack of major wars, the economy grinds to a halt. Many of the concepts and factors that play roles in real world economies can also be observed in EVE.
My advice is to stop being a baby and learn how to spreadsheet.
If youâre interested youâre also welcome to hit me up on my discord with questions.
Have a good one o/
You are not wrong.
Much I can say to fix this. But, say I shall not.