That my friend, is the most profound statement here.
Uncertainty is what makes any fight a good fight (and of course the fights I win or don’t lose my ship). Pressing FONE or the WEWIN button removes all uncertainty from the equation and being on the very certain side of the equation is not fun and will never be fun.
As for Black Ops blackbirds (???), I believe James didn’t want to make drastic changes to the covert cyno but the regular WEWIN button. I am a strong believer in INYOFACEYO ganking goon ratters all day, every day as punishment for making EVE bad.
The “nerf” of the WEWIN button is directed as the goon ratters not getting their 28057289047179346137869245693456489056 buddies with sooper dooper titans while getting gank for making EVE bad.
I do know a lot of things but that is not the topic here.
When I used to live in Stain, there was this group calling themselves bad sacks- oh wait, I called them that, my bad…
Anyhow, they were mad that I called them bad and they tried to (no there is no killmail because they failed and I did not) gank my ratting boat and dropped 8 Black Ops ships on my beautiful Orgas- ermm Phantasm.
You have to imagine, they were wasting 8 yahoos’ time and fielding 8 Black Ops to not kill my ratting boat and showing me, how bad they are at EVE.
A tad over one year later they tried to jump my Chimera and wasted 18 yahoos’ time and 24 billion isk to really show me, how bad they are. So those 12 Black Ops had a really hard time and then they dropped 4 dreads and 2 thanatos to not kill my Chimera- I just docked and had to read 18 minutes of crying in local.
While most certainly exciting, neither of those drops were any fun.
Risk “aversion” goes both ways. If you are roaming in low or null and you run into a bigger gang than yours, thought shalt not win by 100% certainty.
And for the last time, make up your mind of what is what. Here in local “BS” either means ■■■■■■■■ or battleship. And if you don’t use abbreviations, I do not have to guess.
Personally, I’ve never seen BLOPS used for actual fleet fights, but, as I learn all the time, I definitely don’t know everything about this game, and if it’s a strategy with significant use, than my idea may not work out as I hoped.
However, based of what I’ve seen, the vast majority of BLOPS use is for ganking; whether that be ganking ratters/miners or ganking combat ships by putting out bait. The high likelyhood of a one-sided gank tends to lead to risk-adverse players who dock up as soon as a single nuet is a system away in intel, and avoid fights with solo PvPers or small gangs rather than taking part in what could be some very fun fights.
Honestly, my absolute dream combat moment would be blops in fleet battles.
Set the stage, a couple of large battleship blobs slugging it out 100km apart. They’re both bubble-■■■■■■, and one side isn’t leaving until the other side is dead.
All of a sudden, a friendly cloaky ship lights a cyno 30km off the hostile blob.
10 bombers jump through and immediately start a bombing run and 5 or 6 triple-painter Rapiers jump in and start spreading painters on the hostile logistics just in time for the bombs to land.
After the bombs land one or two of the rapiers burns hard into the hostile battleships and lights another cyno. 50 blackops battleships pour in, fit for brawling. The rapiers broadcast painted targets, and the battleships start melting things. Bombers ping back and start launching torps, orbiting at 10km so that the battleships can’t track them.
The reality of the situation is the blops will just die. Even if they kill 5:1 they still aren’t even close to isk efficient. But in an Eve where that kind of tactic were viable, god damn would it ever be fun.
I’ve actually seen/participated in something similar, but rather than using BLOPs it was a normal cyno and we bridged off of a Titan with brawling battleships. It was never in a major fleet fight, but for smaller fights is was devastating. I also think it was broken good. It was just too easy for us to instantly get a ton of firepower involved in small fights, and too easy for us to avoid fights that we couldn’t win. Very little risk, lots of reward.
I agree, which is why I made a thread on a marauder-esk T2 battleship with a jump drive, T2 resist profile, and combat-centric bonuses (at the cost of the cloak that blops have… effectively the “combat recon” variant of the blops bb).
They’d be expensive, so there’s still lots of risk, and the DPS wouldn’t be phenomenal, so it shouldn’t be too OP, but you’d be able to jump those bastards right on top of someone for the best “■■■■ you” in the world.
Also made a suggestion (at least, I think I did… I can’t remember if I pressed cancel or not) giving blops battleships bomb launchers. Still squishy as ■■■■ but they could stay on grid long enough to finish the fight with guns (bridge, launch bomb, lock targets and start shooting, launch second bomb when cycle permits, keep shooting).
Not really. As Skiff doesn’t need it for anything else, and have plenty of alternative modules which could increase its effectiveness in its main activity (mining), nobody will fit it. It will only protect it from hot-drops, as well, and will be useless if attacker will just come at him the usual way. So the main benefit from this module will receive organized, numerous gangs, in fact - as they have intention to PvP an there are few ships in their group, so it’s not a problem if one of them will dedicate a slot for a semi-useful module like this.
not when that cyno comes in as a fully tanked trap. ive seen ships like damnation, come in tanking 14 people, tackle 1 guy the furthest from the gate and pop cyno.