Hello everyone!
This is my first topic here, somehow naive, but I wanted to put it on the table, given the availability.
My idea is each ship to have its own service record, including when it was purchased, constructed or received as a gift, which battles it has participated in, insurances, the most damage done or received, jumps made with it, etc. into a new tab named “History” as in the Character sheet and could appear in the kill report when the unavoidability reaches it.
I understand the nature of the game make most of the ships disposable (which may turns my idea pointless) and sooner or later they could be destroyed, but may be some which survives or remain in the Ship Hangar and for those, the service record could be meaningful.
Thanks for reading and for feedback.
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You will find the Captain’s Log feature under:
Utilities → Notepad
2 Likes
All of it will reset though any time someone repackages the ship, just like killmarks.
After all all repackaged ships are identical in the database, so purchase info or construction info already is lost as it is constructed in packaged state and ships usually trade packaged too.
I can see how it can be a fun feature, but given how often I repackage (or replace) my ships I don’t think it will have any meaning for me.
7 Likes
And on the subject of the database, the amount of extra data you would need to attach to every single individual instance of that ship would be silly, and while it would be cute to look at, i don’t think the DBA would be super happy about it
It sort of does.
If you go on zkillboard and find a kill, scroll to where the attacking party is, and you can track their ship between kills and to it’s own eventual demise.
Or do you mean Service Record as in when it last had it’s oil filter changed?
Great idea. Unless you look at the amount of code required.
1 Like
I’d rather see persistent killmails.
What isn’t persistent about killmails?
Sorry, meant killmarks. When your ship explodes. Would be cool if the type of hull accumulated killmarks as opposed to just specific hulls.
On one hand, yes.
On the other, I also like that kill marks are bound to a specific hull. They’re irrelevant for gameplay but add stakes for players who wish to obtain many kill marks on a hull. It makes the hull feel more unique, something that otherwise usually isn’t the case in EVE.
I still fondly remember a polarized hound that I had 14 killmarks on until it died to some rats during a disconnect. I have flown many ships, many other hounds too, but that one was special.
3 Likes
Thank you for your thoughts!
Hey Akkar, What I tought was something more in general, not only kills, like when it was purchased, constructed or received as a gift, which battles it has participated in, insurances, the most damage done or received, jumps made with it, etc.
Thank you for your reply anyway.
Thank you for the support!
I can understand the amount of time invested coding, developing, testing, deploying and assessing, for such decorative or “sentimental” functionality, that was my point to say “naive”.
I have started to register manually some of that data, anyway.
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