How do +66% webs work with serp ships?


(Lugh Crow-Slave) #1

so if you go over 66.66% on serp ships do the bonuses just cap out meaning there is no point going past that?


(Soldarius) #2

Wait. Does this mean mutaplasmids can affect the effectivity of webs? :cripes: That is so strong…


(Gustav Mannfred) #3

they then get 99%, not more. if it gets above 100, the ship would then start moving backwards


(Lugh Crow-Slave) #4

you do realize we used to have 70% base webs right? they were not all that broken. and they did have the risk of impossible fittings.

lol yeah that’s what i was asking. so they cap at 99% not 99.99 or 100?


(Soldarius) #5

No actually I did not know that.


(Makshima Shogo) #6

We used to have 90% web’s for everyone lol was brutal thou


(Molly Duma) #7

got a 97% web on my Victor at 29km, i heard u like Balance xD


(Bouh Revetoile) #8

What would that change in practice ? I mean, when a serpentis ship webs you, can going at 10% speed instead of 1% really save your life ? Or better : did any ship ever escaped from the claws of a serpentis web ? I’d like to hear such a story.

But I think in practice this bonus will have more effect on other ships. Like in some cases the 6% difference can allow one to get range control over the other. More common is the benefit to damage application.


(system) #9

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.