How I Combat Trained Pilots In Factional Warfare

How I Combat Trained Pilots In Factional Warfare (tl;dr scroll past personal history to First Things First paragraph)

During my time in Factional Warfare I have experienced many styles of leadership and environments. I have been part of new corps and established corps. I have joined starting groups and alliances, some which have become integrated into alliances and others which have dissolved their alliances. I have been part of civil wars and have also opted out of participating in civil wars. I have been part of capital escalations within factional warfare and with entities outside of factional warfare. I have lived in nullsec, highsec and lowsec AS a factional warfare pilot and have participated in sov warfare in defensive and in offensive campaigns. I have joined groups who have joined factional warfare from the outside (null, high, wh, piracy) and have been a lineman for veteran groups inside the warzone. I have, in many cases, been the slut of Gallente factional warfare in having experienced the meta through very many lenses and experiences, having briefly tasted very many different perspectives and have practiced under radically different methods of command. I have acted as a leader, but most often I have donned the color of a new recruit with an old uniform.

In all these years of schizophrenic corporation choices, a majority revolving within the gravity and import of lowsec Factional Warfare since the day I joined, I still would not consider myself to be elite in any way, or a master of strategy or any certain style of pvp. I do boast many things to my name that I have aided in the transition of as a pioneer in their development in the past and current meta. I helped break people of their fixed ideas of necessitating meta 4 modules if it wasn’t tech 2, when issues of availability became apparent after market shortages and a huge nerf to salvage that was available in lvl 4 missions, which drastically reduced the number of pilots that were doing full clearing of their missions, which shifted the highsec mission mind to a blitzing meta, along with the introduction of burner missions, which also played a factor. I was one of the first pilots to push the use of little known rigs, like Ionic and subcontroller rigs, before the electronic attack frigates were given a natural buff to their targeting range, and saw first hand their immediate reduction in price in trade markets when their demand became apparent. I was with Bohica [RAMMU], who popularized the kite Tristan, Vexor and Ishtar in our warzone and who helped us win our 2nd victory of total warzone control. Who were also some of the first to fly kite arty Muninn’s before they were used against us by Snuff, to the great dismay of many who did not remember this brief time or know their weaknesses in tracking and dependency on ranged webification. They joined Black Legion shortly after our victory and, with a salute to one of the best learning experiences I ever had, I stayed behind. I was one of the first to use rails in short ranged pvp and scram kiting with a Tristan. I was one of the first to use plate buffer that was supported with an active repairer, when it was a big no-no to have a mixed pactive (passive/active) tank. An expression that never really caught.

I have been present during some of the greatest changes in Eve, such as the t1 rebalance, tiercide, cyno mechanics, and capital rebalance (some of which have had nothing to do with Factional Warfare), or Dust514 influence and orbital bombardment. I have also experienced the on-going evolution of FW in Tier/system bonuses, complex npc’s, missions meta and general player perspective that rides the wave of the FW concept, with all its rewards and drawbacks. I have publicly shared the revolutionized concept of self-sufficient mass p1 pulling in planetary interaction which are then imported to dedicated factory farms during the days where any internet query would result in someone dismissing lowsec and highsec PI as never worth it. It was always Null/WH or bust.

I require the foreward of this history, not because I crave the credit for any of these things. While I am sometimes bothered that my sniping Harpy was ridiculed, proposed as a direct counter to sniper cormorants, or that my 125mm rail Catalyst was met with derision because it had no point, only to see null-sec implement these doctrines to great effect and later see the same naysayers adopting the same ideas. Believe it or not, I possess the predated kill mails and snapshots that would challenge anyone’s dispute to discredit me. Therefore, I continue to share freely a new method I myself have created for the development of manual piloting pvp skills for anyone that is interested in trying these exercises with a friend or by themselves. I have never met anyone or heard of anyone training the way that I have trained capsuleers. I know it is effective and it has always shown immediate results.

First things first

One of the very first things that I have learned to do prior to training was ascertain a pilot’s understanding of the virtual world that they inhabit. In the long hours I have spent training, I have come to realize the wide arc of what each pilot’s familiarity is within New Eden, within their ship, and with their UI.

To break through the ice with any new pilot, I first request that they meet me at a pre-designated spot in which the training will occur. This will force them to travel to you. If you are offering training as a service, make sure you have equipment both inside highsec as well as lowsec, so as to accommodate anyone that is very low security status or to just avoid getting Concorded if you forget to renew a dual while you are preparing for the next practice encounter. The following are the ships which I have used to train 95% of the guys I’ve had the pleasure of spending almost an hour with each. These are cheap and affordable fits that anyone can get into. Some of them are pvp viable. Some are intentionally gimped to be slower to give your trainee the advantage in personal skill or even character skill points. Not everyone will have their navigation skills at lvl V, but with enough practice with these exercises, you will immediately be able to recognize when a pilot has the personal skill, but is being held back by low SP. Such a pilot is easy to push into Omega or even an injector or two. Either way, patience is key until you can build experience to streamline the training process.

[Atron, artep atron]
Energized Adaptive Nano Membrane II
100mm Crystalline Carbonide Restrained Plates
Damage Control I

1MN Monopropellant Enduring Afterburner
J5b Enduring Warp Scrambler
5MN Y-T8 Compact Microwarpdrive

Light Electron Blaster II, Federation Navy Antimatter Charge S
Light Electron Blaster II, Federation Navy Antimatter Charge S
Light Electron Blaster II, Federation Navy Antimatter Charge S
[empty high slot]

Small Hybrid Burst Aerator I
Small Anti-Explosive Pump I
Small Auxiliary Thrusters I

Antimatter Charge S x1000
Null S x1000

[Atron, Tartep atron]
Type-D Restrained Nanofiber Structure
Vortex Compact Magnetic Field Stabilizer
Damage Control I

Faint Epsilon Scoped Warp Scrambler
Fleeting Compact Stasis Webifier
5MN Cold-Gas Enduring Microwarpdrive

Anode Light Ion Particle Cannon I, Federation Navy Antimatter Charge S
Anode Light Ion Particle Cannon I, Federation Navy Antimatter Charge S
Anode Light Ion Particle Cannon I, Federation Navy Antimatter Charge S
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]

Federation Navy Antimatter Charge S x640
Antimatter Charge S x1000

Your first exercise should involve these two ships. The pilot acting in the defensive position should be the least experienced, while the teacher, or more experienced pilot, should begin as the actor warping into the engagement pocket. The trainee should be in the ship with the scram and the web, while the trainer should be in the dual-prop Atron. Now that the pilot has arrived at the rendezvous destination, request that he open up a trade with you. Ask him to check his fit prior to undocking to make sure everything is online, undamaged and loaded. When he gives you thumbs up, ask him to undock. Show them how to open a FW site via the probe scanner window that has not yet been opened and have him meet you there, or (after fleeting with him) ask him to warp to you once you land in the safe spot you will be using. Ask him once he lands to ctrl+B bookmark this location in his own personal bm’s. Remember that this person might be doing all of these things for the very first time and is unaware that you are already grooming him to be an efficient combat pilot that is learning how to find a destination, solo plex the warzone, reship, repair his ship, create their own safes, and how to warp to his comrades.

Now we are going to make this into a game. The first pilot will situate himself in a safespot anywhere in system. If you are in lowsec, you will be using one of the gated complexes as a training arena. Make sure to pick a spot that’s quiet, or also use a safe in lowsec if you must, but the complexes provide the perfect simulation for what is actually going to be experienced by a Factional Warfare pilot. The first pilot will jettison one piece of ammo (open active ship bay, click and drag the ammo stack, drag to an empty area inside the same bay or overlapped with a different icon and with Shift pressed unclick. Default is 1, just push enter. Right click that and jettison). It helps everyone if this pilot jettisons the can at least 15km away from the warp in. Do it yourself first to just streamline this and when the need for a new one comes have HIM do it with his ammo afterwards. I use a pack of tobacco and have often been reminded about this entire experience when someone finds a pack of smokes in their old hangers. Please be sure to add the container to both your overviews.

Now the object of the game is that the trainer in the dual-prop Atron must now warp away and ask the trainee to prepare himself to tackle you as you come in and do his/her best to pound as much dps into you as they possibly can. The hybrid weapons are a perfect set for this use. The trainer need not ever fire their weapon system. What the trainer is going to attempt to do is loot the can ASAP and then warp out with more than 50% armor. If the trainee can reduce him to less than 50% armor, let him stop his guns from cycling and let you go. He wins. As a trainer, you are obligated to utilize every option at your disposal when you land. If he is zero on the warp-in, overheat your mwd and blow ahead. If he is on the can, try to lure him away from the can to try to catch you and then circle back around for a scoop and a clean warp away. Talk to the pilot after every engagement to see what they were thinking and trying. As the trainer, do your best to slide away from their point range with your afterburner heated. Your trainee has a bit more reach with his scram, but that’s for good reason. Give them a chance to notice when your point falls and likewise, when their own also fails to reach the same range as the web. Notice that this exercise can be practiced by any person on any level, but you as a trainer are trying to determine where your trainee is in terms of how good he is in positioning himself and how well he flies by how much damage he is able to apply before you gtfo. There are a ton of things which can happen here, but it would take too long to get through most of them. This is a learning experience. So long as you stick to looting the can and armor damage level as an objective, you will get enough out of this first stage to help each other learn the importance of Thermodynamics, switching between mwd and afterburner, defensive webbing, and timing Ctrl+space while using a mwd. If they fail to apply both scram or web or even to apply a decent amount of damage, try to help them organize their slot layout so they naturally can roll their fingers over the modules they need in one smooth motion, rather than clicking individually on each with the mouse. F1:weapon f2: scram f3: web f4: prop. Have them checkbox to hide inactive modules and to get in the habit of rearranging modules on the undock in this way and never underestimate the awful attempt of many pilots at overheating by clicking on the tiny button. Please make sure they know how to shift click the module to prep it for heat and use ctrl for targeting. Do your best to minimize how much right-clicking they do. I will include a list of useful hot-keys in the comments section below.

The 2nd exercise: Working on the overshoot

Every pilot that is new to manual piloting will struggle with placement when working as a brawler or tackler. This exercise is one you can perform by yourself, but transitions perfectly from the previous drill, and you won’t have to change your fit this time. As an instructor, you must do your best to identify when your pupil is ready to proceed to this next step. If you see that they are being crippled by tension and are not performing well with the 1v1 style practice, move ahead to this. If you see that they are constantly missing their point and web, or failing to activate them or suffer delays, go ahead and shift over. You can always go back for more on hand practice. In many ways this exercise is much easier than the first, but nothing comes close to the first drill in giving you a better first impression of where exactly your guy is at. The idea here revolves around the jet can again. You are going to dump another pack of smokes or ammo and ask the trainee to put 40km of distance between himself and the can. Tell him to double click in any direction and stop at forty. Remove yourself to the side so you’re out of the way, but Look At the can so you are zoomed in on it. The can is your focus and you’re going to judge their ability to land on target without shooting past or falling too short. Ask him to stay on a horizontal plain, in line with the can, because, when you are not accelerating, there is a slight auto-correction to where your ship is facing if you come at it from an angle, above or below. Your ship will level itself out and this could affect your flight path. The first thing you want them to attempt is to approach the can at full speed, but stop the ship as close to the can as possible. Have them attempt to touch the tip of the nose of their ship on the can, but not to over-shoot it. Tell them they can practice tapping Ctrl+space while they are still 15km away to start slowing down. The idea is to alternate between gradual thrusts and stops that CONTROL your speed and not necessarily ever bringing your ship to a complete stop until you are there, just like easing on the break in an automobile. Let them practice this two or three times. This is where I get a great laugh or two, as it’s fun to watch everyone just shoot past. An Atron is very agile. Tell them to reset back to 40km and try again. Don’t make them micromanage to zero from up close. You want to build muscle memory on their being able to alternate between clicking approach and spamming Ctrl+space. If they pull it off the first time well, you’re probably being tested by a vet who thinks your full of it. Either way, move on to the next step and now ask them to get back out to 40 and approach the can, but that this time you want them to scram, web and loot the can as they come in. You will be able to see the notification of the aggressive action while you are on the same grid. Make sure they scram and web, and obviously the can will be gone if they are within 2500m for the scoop. Now, even a lot of veterans have trouble with this maneuver, but it never hurts to practice being a loot ninja. If they can pull this off, they are definitely ready to be used as a sacrificial lamb as suicide tackle. Long live the Derptron!

The 3rd exercise: How to Slingshot

[Tristan, Ramcat]
Nanofiber Internal Structure II
Damage Control II
Drone Damage Amplifier II

Medium Azeotropic Restrained Shield Extender
5MN Cold-Gas Enduring Microwarpdrive
Warp Disruptor II

Small Anti-EM Screen Reinforcer I
Small Capacitor Control Circuit I
Small Anti-Thermal Screen Reinforcer I

Acolyte II x8

[Atron, Dekutron]
Damage Control II
Magnetic Field Stabilizer II
Small Ancillary Armor Repairer

Warp Scrambler II
1MN Monopropellant Enduring Afterburner
X5 Enduring Stasis Webifier

Light Neutron Blaster II
Light Neutron Blaster II
[Empty High slot]
Light Neutron Blaster II

Small Nanobot Accelerator I
Small Hybrid Burst Aerator I
Small Targeting System Subcontroller I

Void S x900
Nanite Repair Paste x16
Antimatter Charge S x1000
Null S x900
Federation Navy Antimatter Charge S x480

The trainer will be hopping into the kite Tristan after the trainee learns how to exit his first atron back at the station and trade it back for the Afterburner Atron. Don’t worry if your trainee can’t fit into the Dekutron, he can offline the guns if he has to, as he doesn’t necessarily need them to perform the maneuver, but do so with a voice laden with hesitation and disapproval before you assure them that everything is fine. (This is a pvp viable ship and the fitting should encourage them to an awareness of some of the skills in their queue. Likewise with the first trainer ship. Much of the learning will come with the understanding of what different modules do and how to read a fitting diagram). The objective here is that the afterburner ship must sit at the warp in point of either the safe or inside the complex and do their best to procure a scram and web on the ship that is entering in on them. As the trainer you must decide yourself whether to try the first dive heated or not. You make the choice on how difficult you wish to make this on your pupil, but know that you can discourage anyone from learning if you make things too difficult or they are just blown away to not even trying with the skill gap you can present. Don’t overdue it. This is about your trainee. If they seem disoriented, recommend that they enable their tactical overlay and pull out to where the camera sits on the 5km ring. Your objective is to humble/encourage and inspire/instruct him. If the padawan fails to scram you, you commit to a 16,500 orbit with your AI governing the long point and range and now calmly explain to them that they are now caught by a kiter at range because they failed on the catch and must now do their best to either pull away or swing you in. They must escape the unfortunate circumstance. DO NOT manually pilot against them while they do their best to swing out of this; let go of the steering wheel and zoom in on them and make sure they are trying to align to celestials on their way out and that they are trying to change directions every 3-5 seconds, alternately approaching and withdrawing. Tip them that they can attempt to aim for where they can predict you will be at the end of those 4 seconds by the arrows indicating your flight path, and to try to set themselves up with a celestial for their gtfo maneuver so they can initiate warp immediately after they break point. A new player will learn quickly how important heating and speed is in this exercise, on top of getting a lot of practice with heat management on an afterburner. Sit back and don’t worry about cap, your Tristan should be cap stable if you are skilled correctly. Reacquire point as soon as you lose it so they get a grasp of how important their alignment is when they break point. If they fail to lock you timely, take a moment to ask them about their targeting speed skill, Signature Analysis. Remember to encourage them to make the important decision early on whether they should commit to an escape or an early stretch and dive back in to ‘sling-shot’ you back into their web and point range. Recommend that they keep their web and scram heated the entire time they practice, whether they are trying to escape or not, as many players keep a loose orbit and over-commit with an approach or over-correct. Always be ready to capitalize on a mistake! Make sure they are not reducing their speed while they work at this, as many people think turning off the AB will aid in turning, but the inertia and mass reduction is not so significant when using an afterburner as opposed to the micro warp drive and they will only be losing speed while it’s off.

The 4th exercise: How to kite

[Incursus, Neutron Spear]
Damage Control II
Small Ancillary Armor Repairer
200mm Steel Plates II
Adaptive Nano Plating II

J5b Enduring Warp Scrambler
1MN Monopropellant Enduring Afterburner
X5 Enduring Stasis Webifier

Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Targeting System Subcontroller I

Hobgoblin II x1

Void S x480
Federation Navy Antimatter Charge S x480
Nanite Repair Paste x16
Antimatter Charge S x1000
Null S x480

[Tristan, Ramcat]
Nanofiber Internal Structure II
Damage Control II
Drone Damage Amplifier II

Medium Azeotropic Restrained Shield Extender
5MN Cold-Gas Enduring Microwarpdrive
Warp Disruptor II

Small Anti-EM Screen Reinforcer I
Small Capacitor Control Circuit I
Small Anti-Thermal Screen Reinforcer I

Acolyte II x8

Here are a set of the two other ships you will be using to train kiting in. You are basically switching roles now. The first were a training exercise in brawling and this one will be much more difficult as it requires a huge amount of manual piloting than they have previously experienced. You are downgrading to a slower plated Incursus to make this easier for your trainee to manually pilot to maintain a point on you, despite your best effort now to sling shot them to either scram them or escape. The trainee’s own skills with the Tristan will show if they have very low Engineering skills, together with low High Speed Maneuvering and Propulsion Jamming. On the other hand, you should still have plenty of time to practice and the capacitor warnings will serve them the better so that they realize, again, that there are many skills which are also important for pvp other than fitting, dps and resistance. Teach your pupil that they can more easily manage their range by alternating between the first top 4 buttons on your Selected Item overview box when another vessel is selected. Approach, warp, orbit, keep at range. Recommend that they make minute adjustments with approach and keep at range with fine tuning BRIEF instances of these. Meaning, don’t spam approach when your target is at 22km and touching 23km and wait to see your desired range before you resume your orbit. Spam approach and let it ride for one second or maybe two and then spam orbit again or you will be hugging a web and kissing some blasters. Once again, I’d like to recommend setting 16,500 for the Tristan as a good orbiting range and have a keep distance of 30k for if ever the new pilots finds himself terribly disoriented, he can always spam Keep at Range and likely find himself well away from point range of most things.

There is probably a lot more that I could add. I think this is enough. Most trainees don’t have the energy for more than this in one day and I do feel this is enough to inspire anyone to not be a F1 monkey anymore. If you help give birth to a manual combat pilot, you do a service to the whole of Eve. As for myself, I still wait on 2020 for CCP’s promise to show FW some much needed love. Until then, Fly well. o7

21 Likes

Thanx, totally awesome post. I also flew in Gallente FW a few short extremely exciting months until one day we woke up with a Goon/Snuffed Out Keepstar in our backyard after which I left. Really hope to see a CCP rework of lowsec space and FW. (Especially into making it into a dynamic space again for fast subcap battles by limiting titans and supercarriers to nullsec only).:heart:

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First thing don’t do faction warfare it sucks and is not worth what it dose to your rep and your corp .

Lots of words.

tl:dr

It’s nearly step by step instructions. Word count can’t be reduced. It’s reading for aspiring trainers. It’s almost as much as I speak when I trained. Some of it word for word. Except for the selfish history. If this is useful to anyone, may they forgive me that. A man hopes to leave his mark on SOMETHING as he passes by.

I think it’s 100 times more effective than telling someone to get 40 frigates, all fit the same, and go out and learn as you go.

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May be better if it was written as an actual lesson plan then, its a bit heavy to read; too clumped together and a lot of YOU and THEY is mentioned which should probably read as the instructor or the trainee. There is also a bit that i skimmed over that mentions the trainee’s engineering skills; all clumped in with some wording about points and slingshot; technically you should probably check the trainees fitting skills before and these should all be paraphrased, or written in smaller paragraphs or as a forward.

I suppose each to their own.

but as an example.

(not actually sure if you mean from the third lesson or in this one…)

then the two ships…
Incursus
fit
… (seperation)
tristan
fit

skill talk (part of preperation for exercise)

explain first exercise

Yeh im starting to make myself think im a bit anal about this (training people) but then i did it for a living lol

I believe the fitting issues will come up when ships are being handed or traded in station. I DID mention the part about having them check their fitting before they undock. I don’t think it’s necessary to include that after every fit that’s linked.

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Thanks!

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This should be very glued to the top of the thread list, my dude!

You remind me of a little bit of this: http://www.evealtruist.com/p/article-index.html

from way back when and Azual Skol was an awesome dude, who used to give pvp classes in high or lowsec.

2 Likes

Thank you! That means a lot coming from you.

If I had more free time I would resurrect the training corp and take in temporary recruits again on a more consistent basis. The new structure tethering changes in the warzone are a soft change, but it is going in the right direction.

3 Likes

Quality of Life bindings. I’ve posted older versions of this in the forums in the past. You might recognize some of them. I’ve had the great joy of seeing many of them become default over the years, inclusing the Dscan, drone engage, launch, track and market. I can’t take the credit, but it was a nice coincidence. The numerical keys above QWERT for opening hangers is as good as the mouse4 for closing active windows, as the tiny X on most Eve windows is insufferably little. The notepad is an excellent resource and very underappreciated, especially for fleet commanders when handing out ships if they don’t use the ISK tracker trick in the trade window. Each category is in alpha order by window. I like Alt+Shift for broadcasts, as it will still broadcast even if your cursor is inside a chat window.

WINDOW
Character Sheet: Alt-A
Clost Active Window: MOUSE4
Close All Windows: Ctrl-Alt-W
Directional Scanner: Alt-D
Fitting: Alt-F
Holds & Bays: Alt-1
Industry: Shift-S
Map: Alt-C
Notepad: Alt-Mouse4
Open Item Hanger: Alt-2
Open Ship Hanger: Alt-3
People and Places: Alt-E
Planetary Colonies: Alt-V
Probe Scanner: Alt-S
Regional Market: Alt-R
Solar System Map: F9
Wallet: Alt-W

COMBAT
Align to: A
Approach: Q
Directional Scan(refresh): V
Dock/Jump/Activate gate: D
Keep at Range: E
Lock Target: Ctrl
Loot at: Alt
Orbit: W
Track: C
Unlock Target: Ctrl-Shift (left click target)
Warp to: S
Reconnect to Lost Drones- (Right click capacitor, choose option)

GENERAL
Ctrl+ Tab- Browse Window Menu
Alt+Q- Exit Station
Alt+Shift+Q- Quit Game
Toggle UI: Ctrl-F9

NAVIGATION
Broadcast: Need Armor: Alt+Shift+A (Color Sky Blue)
Broadcast: Need Shield: Alt+Shift+S (Color Sky Blue)
Broadcast: Target X and left click (Color Red)
Save Location: Ctrl+B (bookmarks)
Set full speed Alt+Ctrl+Space
Stop Ship: Ctrl+Space

(Color capacitor broadcasts Yellow and warp, align and jump broadcasts Gray. You can do this in the Fleet window burger menu under Broadcast Settings)

Modules
Activate Medium Slot 1-5: 1-5
Toggle Overload on High, Med, Low Rack: Ctrl-1; Ctrl-2; Ctrl-3

Drones
Engage: F
Return and Orbit Shift-Alt-R
Return to Drone bay: Shift-R
Launch Drones: shift-alt-F

3 Likes

I do and even if I don’t say it very often, I always think of you as a competent pilot, giving sound advice, so I never object to anything.

In my opinion you should get some recognition for your time and work you put into this. I know there goes a lot of time into writing those or giving classes.

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I have book marked this for reference. Useful info for future endeavors

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!00% agreed and done.

I don’t know much about FW tactics but this thread definitely seems to be an in-depth training guide.

@Oreb_Wing thanks for posting it.

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This is very much the style in which i grew up in EVE and got educated by others in EVE. Highly professional, highly skilled and with a great understanding of more game mechanics than just pressing a button.

You Sir are a dinosaur by now but nonetheless one of the few who uphold the olden torch of sharing great wisdom. I wish there would be more left like you with the will and ability you show with your posting. I salute you o7

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Spy!!

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Great post! I’ve been thinking of training a few of my newbie friends but don’t know how to start.

Thank you!

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I take it you bore them to death? No seasoned pilot will lose to your fit. They simply know what each ship is capable of.

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