You are mixing up real world physics with a video game that uses a pseudorandom number generator.
EVE does not roll physical dice, so there is no actual mass or kinetic energy involved. Your calculation uses K.E. = 1/2 m v² but then converts joules into watts incorrectly and treats virtual dice as if they were real objects.
In reality, the server just runs RNG functions in software. That is CPU time and electricity in the data center, not dice on a table and not kinetic energy.
Then what type of energy is present when you drop the dice?
If you apply the same technique of dropping the dice on a table top to the rolls in game, the comparission between dropping dice to complete an action in the digital world to the drop in the real world is the energy output that I am looking for.
You’re trying to compare physics to code, which is like comparing rainfall to a spreadsheet. The “energy output” you’re looking for doesn’t exist because the game isn’t using any physical energy at all. It’s just math.
You still haven’t grasped, even though it has been explained a dozen times, that the metaphorical dice is not rolled for every event in EVE. It is much more akin to the dice being rolled ONCE, and then that is a ‘seed’ that determines which of 12 lengthy ( and pre-determined ) lists of numbers will be your future ‘random’ numbers. Only in EVE I suspects it is way more than 12 lists.
First, it is wrong to suggest a typical European swallow weighs 5 ounces and must beat its wings 43 times per second in order to maintain airspeed velocity. The average European swallow is not actually 5 ounces. In fact, they weigh less than an ounce. Additionally, a European swallow need not flap its wings 43 times per second in order to maintain airspeed. It’s more like 12, or fewer, depending on the species.
We can safely assume that even a gulp ( plural term ) of swallows, utilizing some sort of makeshift litter devised of creeper vines woven together, would be incapable of transporting a coconut over even short distances. Assuming, of course, that was something a gulp of swallows wanted to do.
Since the airspeed velocity of an unladen swallow is roughly 20 miles per hour ( 32 kph ). It would take a long time ( possibly a week or more ) for the coconut to arrive at the intended destination. Answer to the question was so obvious, it was staring us in the face all along. It just cannot be done.
On a more serious note, tethering at Player Structures will repair your ship’s shield, armor, hull, modules and drones as well as replenish your capacitor…
Don’t care, I won’t accept any game mechanic that automatically makes my ship break down from age…
That’s like saying we should have our clones get old over time, forget learned skills and eventually die unexpectedly due to an unforeseen medical issue… It just doesn’t fit with game lore…
Anyway, I have plenty of ships that are over 15 years old that I rarely fly, they all have low operating hours and in perfect showroom condition due to regularly scheduled maintenance…
So yeah, my initial response is still the same, no for any type of game mechanic that causes my ships to deteriorate over time…
It could work according to lore if the drones had an ever increasing chance to become rogue over time. They could gather in deep space and form drone hive anomalies if enough of them gathers together in system.