To me Eve Online PVE is like another hack & slash game. The setting is only different.
Instead of having a sword and armor, rings and amulets, you have mods and rigs.
What makes a hack & slash game successful exactly ?
It’s all about the loot, In Eve you rarely get rare spawns that gives you good loot. I’ll be playing Diablo 3 for 15 min and full my inventory with legendary and set items in no time. I don’t see the downside to flooding the market with officer mods, i find it illogical that those mods are over 100 times the worth of T2 mods. They should be worth 10 times the value of T2 mods at the most.
A game like Diablo 3 focus a lot on co-op, if you play with 3 other players your magic find and xp are increased by 75%. In Eve, the ultimate PVE goal is to fly a carrier or dread so that you can play alone. In my view, capital ships should be weapons of war, only used in pvp. High rating combat sites should be run in sub-cap teams just like incursions.
In any hack and slash game you can have the sense of accomplishment just by playing 30-60 min. In Eve, most activities will require at the minimum 2 hours of your time to be worthwhile. Running combat sites or missions is often too long and I blame the fact that there’s mostly no co-op. Everyone runs their PVE sites alone, mostly because of greed. If 2 players run sites or missions, loot and rewards have to be divided. In Diablo 3, when players kill a “rare spawn” everyone gets his own loot and xp isn’t divided at the end of a run. By collecting full reward, that could encourage co-op and running through missions and sites would be a lot faster.
In Diablo 3 you collect mats so that you can forge weapons (abyssal mods), some mats have to be collected doing a specific activity (mats to forge hellfire amulet) but you can get them by doing mostly anything you want. In Eve if you want to forge abyssal items, which are really the end game items, you can only run abyssal sites (a version of Diablo 3 greater rifts). Forcing people to grind 1 activity to get mats is a bad idea, maybe have big drops of mats in those sites but rare spawn all over the galaxy should drop some of those mats in smaller quantities. In the end, everyone will build their end game ships fitted with abyssal and officer mods, because the abundant loot will allow it.
In Diablo 3, set items are the best to have, but now with specific items you can also get non set items being just as powerful as sets. That’s mostly because of synergies between items. In Eve, we could also get those synergies between items with officer mods, they could give you extra bonuses if you have the complete set. Having the abyssal version of that set would be the ultimate goal. Also I’d focus mostly on ships + mods to keep it simpler because right now in Eve there’s just too many factors to take into consideration to boost your abilities.
- You have set implants 1-5 that can give you bonuses
- You have implants 6-10
- You have mindlinks
- You have skills
- You have rigs T1 vs T2
- Drug Pills
Let’s just focus mainly on ships plus mods you can find or forge and remove those implants 1-10
- In Diablo 3 there’s a lot of different maps and they’ve improved a lot since 2012, they created rifts and greater rifts. It’s important to have a good diversity and constantly improve it. In Eve as far as I know, this hasn’t changed much since 2009 and they even introduced sites like TCRC or TPPH in Incursion where a group of players have to shoot an inert object (tower) for 5 min. Which is in my view the ultimate insult to any hack & slash game.
So I believe the main problem with Eve lies with PVE and the perception we have of the game. At the root it’s really just another hack & slash game in a sci-fi setting. Once we can acknowledge that, it makes it clear as to what should be improved. CCP could definitely take some hints from Diablo 3.