How Many Dice are Rolled?

With Eve-Online being based off of rolling dice to achieve the results, how many dice are rolled per each ship function then multiply times each ship in the game, then per day.

How much kinetic energy would be created by ships using the dice rolling mechanic on a daily basis?

Also new mechanics, such as weapons and shields and other active modules should have a random, module turned off roll. The older the ship is and the modules are, the more likely the ship will break down at the most in oppurtune time or just randomly, until fixed.

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Dude… what?

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In the old turn based systems, if the character wanted to conduct a sequence of events, moving to a new place and executing numerous actions for example, was all done using dice sets.

Im assuming those same mechanics are still used in Eve Online, just a lot faster.

The digital dice are rolled and the action takes place.

Are the digital dice rolls infinite in the number of times each day that a player moves a ship or conducts an action?

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My guy…

You’re really out here calculating the kinetic energy of imaginary dice in a video game and presenting it like groundbreaking astrophysics.

EVE already has enough space anomalies — we don’t need you inventing the Quantum Dice Thermodynamic Breakdown Theory™ on top of it.

And that part about modules randomly shutting off because the ship is ‘old’? Bro, that’s not game design, that’s you describing a 1998 Honda Civic.

Next time you want to sound scientific, maybe try starting with… I don’t know… something that exists.

But hey, thanks for the laugh. New Eden hasn’t seen this level of fiction since someone said ‘I’ll just fly through low-sec real quick’.

You’re talking to the troll that once suggested people sever their internet connection to avoid getting ganked, how could you expect it to make sense?