I do play the content, and you said that you didn’t. Yet you constantly picking on people who say they don’t like something about the Abyss.
Triglavians are the least lore supported feature in the game. There were no devblogs or anything about who they are in the story, why are they ‘precursors’, how are they connected to other races, why we fight them.
So they named the can a ‘cache’ and I’m supposed to feel good about their lazy design, right? They could call some container a bank and give away ISK straight away if you shoot it, right?
Yes, I made a conscious decision not to step into the Abyss for now. Nothing wrong with that. Others should take it as an example of how to make good decisions instead of making a bad one and then complaining about it.
And please don’t tell me that your entire thread is nothing more than an elaborate attempt at another whine on the Abyss. It’s like with the Incursions all over again. You suckers just cannot handle it and try to find every possible angle to get your failures sweetened.
I did start with Abyss as an example of themepark play and presented sandbox example also, and some other examples too. And my opinion on each of them. And all you did was call others suckers, whiners and losers. You seem bitter and resentful to me, bucko.
I thought I’d post something like “inb4 salty jokes”, but too late now.
I happen to grew up near one of them hills. It’s a blast from the past. They once had a collapse of one of their tunnel systems, which caused a 5.6-magnitude earthquake in 1989 (and was registered globally). People occasionally disappear on those hills, because they wander off to unstable areas. One is only allowed to walk on the old parts of these hills as only these are considered stable.
That’s the point, I’d say I’m also ambivalent on that. I didn’t want to say sandbox was good and themepark gameplay was bad. Only that they should be thoughtfully interconnected.
Can’t say I have an established view on that, which Whitehound demanded me to present. I just think shallow and isolated gameplay is bad. Too independent of the rest of the game. Doing it you feel disconnected. Not impacting enough. Meaningless.
Starting the topic in GD specifically I wanted the matter to be discussed to maybe come up with some better thought through view.
Among other MMOs I played (for about 6 months) I always remember ArcheAge wormly. It is a sandbox hybrid open world game, with vast variety of professions and ‘tools’. But it also incorporates themepark dungeons smoothly. It does have some critical flaws which is why I stopped playing. But it is quite unique with Gliders, Farm Wagons, Ships, Cars, etc.
Hey, man, what is your point on the topic? You keep attacking me personally, and you may be right. I may be contradictory. I’m not here to defend PhD paper or something. We’re in GD, it generally means we’re here to discuss, not troll and shut off. Tell me what is your view? This new (since 5 years, or even last years) PVE? Do you play it? Do you like it? Do you consider it sandbox gameplay? Do you think themepark gameplay in a sandbox game is good?
But I do see a problem with new PVE, which looks themepark to me, and I’d like to figure out is it the gameplay or something else which causes the problem. Because as I said I tried it all, and I like the gameplay, but it feels isolated, detached from the rest of the game, and meaningless.
Like, for example, I loved running RW sites, I am going at some point run it to collect all of the faction SKINs, but aside from that it’s meaningless, if you don’t collect SKINs you lose both time and ISK in this activity. And devs openly admitted it was abandoned on release.
There is no problem here. You’re creating an artificial problem much like a debate between meat vs. vegetables. Unless your doctor tells you that you have a specific health problem with a certain type of food can you eat both.
Your entire argument then doesn’t even look at the actual content, but you only sling around phrases, which get used in those artificial debates. For example do you call it shallow. Are you saying every successful Abyss runner, who managed to overcome the difficulties, who write guides and make videos about it, are playing with shallow content? Do you think you’re being fair to them or realistic in your assumptions?