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Instanced content. The whole base design concept of EVE is one space, everyone shares. Instanced content is many copies of the same space that no one shares. This is the most glaring error and speaks directly to the competence of the management, at a certain point management should kill bad ideas that individual contributors may have. It’s called design oversight.
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MTU. In a sandbox game where player content and player professions are everything, replacing a player profession with an unpiloted object is another mindboggling error.
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1v1 instanced PvP in an MMO is a mistake so obvious even WoW clones have not made it. In an MMO where diversity is everything, 1v1 is the enemy of diversity. To make the “queue” a PvE instance makes this mistake a point of actual ridicule for the game in the greater PvP community.
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ECM target back. A tangible example of why 1v1 was a mistake, because ECM didn’t work in 1v1 they trashed it game wide. Then to make matters worse they put out a blog that lied (or was ignorant) about the counters that exist for ECM.
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Ending the blackout. Lets face it, they caved to the bot bears. Lost CCP Falcon, one of the last true sandbox voices, in the fallout.
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Making Command Ship Mining Ships. The key factor that always prevented AFK mining was that you had to manage the incoming ore because the hold on mining ships is not large enough. The command ships have huge ore holds that allow mined ore to be processed directly without player interaction. This is the KEY ENABLER for AFK mining.
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Adding capital ship creep to sov null without expanding sov null. Most people mistakenly think null is empty so I am not even going to bother explaining this, some people “get it”, some don’t.
Plus all the things I missed?